What engine do you folks code in?

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • love

    LÖVE is an awesome 2D game framework for Lua.

  • LÖVE (https://love2d.org/)

  • SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!

  • SadConsole

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • GoRogue

    .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.

  • GoRogue

  • zig-ecs

  • I've started working on a project in Zig, using zig-ecs. I don't really have a frontend yet, I just print to the terminal for debugging, and eventually I'll probably use SDL.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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