SPIRV-Reflect VS SPIRV-Cross

Compare SPIRV-Reflect vs SPIRV-Cross and see what are their differences.

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications. (by KhronosGroup)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
SPIRV-Reflect SPIRV-Cross
4 10
613 1,907
3.9% 2.0%
7.9 9.0
2 days ago 11 days ago
C GLSL
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Reflect

Posts with mentions or reviews of SPIRV-Reflect. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-28.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing SPIRV-Reflect and SPIRV-Cross you can also consider the following projects:

vulkan-guide - Introductory guide to vulkan.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render

naga - Universal shader translation in Rust

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

rivi-loader - Vulkan Compute program loader in Rust

Orochi

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

wgpu - Cross-platform, safe, pure-rust graphics api.

anydsl - Meta project to quickly build dependencies