[Part 4] Update of my Vulkan toy renderer: Mesh Shader Pipeline, Reversed-Z Depth Buffer, SPIRV-Reflect and many more

This page summarizes the projects mentioned and recommended in the original post on /r/u_cg_kru

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  • meshoptimizer

    Mesh optimization library that makes meshes smaller and faster to render

  • Added NVidia mesh shader pipeline support, with old pipeline still supported on top. Meshlets are generated using meshoptimizer.

  • SPIRV-Reflect

    SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

  • Automated descriptor set layout creation using SpirV-reflect. This will be used for more stuff in the future.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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