SNKRX
SS3D
SNKRX | SS3D | |
---|---|---|
21 | 10 | |
1,199 | 237 | |
- | 0.4% | |
0.0 | 8.8 | |
almost 2 years ago | 7 days ago | |
Lua | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
SS3D
- conte uma história de overengineering de um trabalho seu
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This will be Space Station 13 in 2012.
You mean https://ss3d.space/ ?
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The game finally died? 4 months since the last update in the site
Literally just now an update came out https://github.com/RE-SS3D/SS3D/releases/tag/0.3.95m
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I'm trying to make a 3D version of ss13 in unity (don't worry it's not another "let's make a copy of ss13 but in 3D"). More info in the comment section.
You should check out the other currently active SS3D project https://ss3d.space/ https://github.com/RE-SS3D/SS3D
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How many open-source games do you know?
SS3D(contributed one PR)
- Finished my first PR! Woop woop!
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Long-time player finally deciding to look back into SS13, what changed?
We are actually close to having a workable replacement.
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Unitystation Developer Update #4
But now, there's a twinkle of hope. There's currently three remakes in parallel development and showing promise. As its name indicates, Unitystation is being built in Unity2D and it already includes features that could have never existed in vanilla SS13 such as shuttles you can pilot freely. It's currently playable in open alpha and downloadable through their website and will eventually be released on Steam. Aside from Unitystation, there's also Space Station 14 which is built from scratch. You can sign up for the playtest on Steam right now. Lastly, there's RE:SS3D, an Unity3D remake that's not as far ahead but that you can nevertheless try out on their GitHub.
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What about SS3D?
Learn c# and be the progress you wish to see!
What are some alternatives?
SSVOpenHexagon - C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
TotalWarSimulator - Total War Battle simulator for AI research
Techmino - Techmino:方块研究所唯一官方仓库(Github)
open-project-1 - Unity Open Project #1: Chop Chop
kaboom.js - 💥 JavaScript game library
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D
crumb-cube - A cube wireframe renderer in a 34x34 Crumb script