RuntimeUnityEditor
UnrealCLR
RuntimeUnityEditor | UnrealCLR | |
---|---|---|
4 | 37 | |
709 | 3,048 | |
- | - | |
7.4 | 2.6 | |
8 days ago | 11 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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RuntimeUnityEditor
- Lovely. All that objects loading
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Mod for helmet cam/fixed cam on gun?
down to the deepest shit like his sexuality, his "gender",,,,,, I spent 20 mins and found a post from 2012 where he YET AGAIN STATES HIS ADHD GIVES HIM PROBLEMS lmfao!!!!!! I have ADHD too bud! Anyways hopefully he'll see this, fix his code if he hasn't yet, and treat other's with respect in the future because IF I WANTED TO CAUSE ISSUES FOR HIM i technically could cause a lot of grief in his life - but not even a tool like servph deserves that. Off my HDD you go: files of an individual who both underestimates others while simultaneously boasting and believing he is much smarter and wiser than everyone; i hope he fixes this issue (and his personality issues pertaining to lack of respect and loyalty) before someone else has the capacity to actually download the tens of tb's of data I had access to and actually DOES dox him; (no it wasn't all on one site) and if I was as big of a disrespectful jerk as he is - i'd be pasting his secrets for everyone and leave knowing I successfully trolled him. But that's not my style and btw all of the details and everything that I learned of him was all done without any hacking, exploits etc as the info was very publicly available (just hidden) - but i'm not a pos - so even though he openly makes claims that fontaine steal's his code: he himself stole the EFT SDK which he claims to be the author of: https://github.com/ManlyMarco/RuntimeUnityEditor/tree/master How I know it's not just another alt of his? There's documentation and worthwhile information meant for others to learn from rather than help himself feel superior to others on the internet(as based on what I learned from only the 10/2000+gb of his files I bothered to actually acquire (and the 30 minutes i spent looking through images and text files and then checking them into google to verify if the info was accurate or not (hence the part where I said 'live in a place starting with an O" as for all I know this was an old area or a pretend address or just something he made up entirely. fyi, turner, i don't judge: but it certainly explains a LOT.
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How did this game (Timberborn) create their stylized voxel terrain (specifically the cliffs)?
As someone else pointed out, this is not really an answer to your specific question but rather a general advice. You can also check out RuntimeUnityEditor which can help actually get the values used in the game, since decompiling only shows you the code.
- Can I make everything move normal speed in vr?
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
BepInEx - Unity / XNA game patcher and plugin framework
MonoGame - One framework for creating powerful cross-platform games.
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
BepInEx.ConfigurationManager - Plugin configuration manager for BepInEx
Stride Game Engine - Stride Game Engine (formerly Xenko)
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
UrhoSharp - Code to integrate with the Urho3D engine
Penumbra - FINAL FANTASY XIV modding, but actually good this time
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
BugFables-Speedrun-Practice - A BepInEx plugin assisting speedrunners of the game Bug Fables
Duality - a 2D Game Development Framework