How did this game (Timberborn) create their stylized voxel terrain (specifically the cliffs)?

This page summarizes the projects mentioned and recommended in the original post on /r/howdidtheycodeit

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  • RuntimeUnityEditor

    In-game inspector and debugging tools for applications made with Unity3D game engine

  • As someone else pointed out, this is not really an answer to your specific question but rather a general advice. You can also check out RuntimeUnityEditor which can help actually get the values used in the game, since decompiling only shows you the code.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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