RuntimeMeshComponent
NG-FPS
RuntimeMeshComponent | NG-FPS | |
---|---|---|
7 | 5 | |
1,247 | 67 | |
- | - | |
4.3 | 0.0 | |
about 1 year ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
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RuntimeMeshComponent
- Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!
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Complex Collision Challenge (Where are the senior devs)
Are you using the RuntimeMeshComponent
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
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Help with getting started on learning how to do runtime procedural landscape generation?
Searching for ue4 and modifying a meshes vertex buffer, one quick result was this: https://github.com/TriAxis-Games/RuntimeMeshComponent which seems like a good place to start for modifying meshes at runtime in ue4.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
NG-FPS
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Server side vehicle physics engine?
Also recommend these documents + samples as a starting point, https://github.com/jpetanjek/NG-FPS
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"Just add multiplayer"
Oh as long as we are posting life consuming github pages.
- It would be cool if engineers could dig trenches to protect against arty.
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**Do you keep a devlog of your progress? Where? Why? And What do you log?**
For example: https://github.com/jpetanjek/NG-FPS/wiki
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The influence of lockstep and state sync on games
Yes you are right when you say that these are arbitrary, since, like I mentioned, the accumulator has the last say on what actually gets replicated ect. To address theoretical player numbers, these were given for lockstep, which is hard to optimize, since like I said all inputs must be received, and again they assume no CPU bottlenecks. I did not address state sync/positional updates as it is a huge topic reserved for my next video specifically, which has a wiki post ready for it, where I give my breakdown.
What are some alternatives?
ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
FlyDangerous - A love letter to the Elite Dangerous racing community ❤
rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC
carla - Open-source simulator for autonomous driving research.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
CoopShooterUdemy - C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).