RoguelikeRust
bracket-lib
RoguelikeRust | bracket-lib | |
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3 | 27 | |
0 | 1,452 | |
- | 0.8% | |
0.0 | 0.0 | |
over 2 years ago | 3 months ago | |
Rust | Rust | |
- | MIT License |
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RoguelikeRust
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo | Implementation Notes/Videos
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
Here is the start of my repo: https://github.com/rentheunclean/RoguelikeRust
bracket-lib
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Does anyone care about CLI/TUI games?
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? Iām currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, Iām sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- Turn-based game - architecture feedback/opinons
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib šš» (using this now)
What are some alternatives?
indigo - An FP game engine for Scala.
bevy - A refreshingly simple data-driven game engine built in Rust
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Amethyst - Data-oriented and data-driven game engine written in Rust
roguelike-online - Post Apocalyptic 2D Turn Based Roguelike Game. Online game.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
2126-roguelikedev - 2021 Reddit r/roguelikedev summer tutorial series
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
roguelike-tutorial-2021 - Game made during the "RoguelikeDev Does The Complete Roguelike Tutorial 2021" event
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine