Rocket
bevy
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Rocket | bevy | |
---|---|---|
155 | 573 | |
23,343 | 32,210 | |
1.7% | 3.8% | |
8.9 | 9.9 | |
7 days ago | 4 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rocket
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Top 10 Rusty Repositories for you to start your Open Source Journey
4. Rocket
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What is the best library to write a SCADA-like application for web?
If you want something simpler/more minimal, you could use https://rocket.rs/ for the backend and handle the front-end however you want.
- Rocket – Simple, Fast, Type-Safe Web Framework for Rust
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Help required: Port kellnr from rocket.rs to axum
I’m the author of https://kellnr.io. When I started working on Kellnr three years ago, https://rocket.rs was “the web framework” to use. Unfortunately, the project seems dead. Before adding more functionality using an unmaintained framework, I want to port Kellnr to https://github.com/tokio-rs/axum.
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Crux: Cross-platform app development in Rust
Or else you could of course just use https://rocket.rs/
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Building a Rust app with Perseus
Rust is a popular system programming language, known for its robust memory safety features and exceptional performance. While Rust was originally a system programming language, its application has evolved. Now you can see Rust in different app platforms, mobile apps, and of course, in web apps — both in the frontend and backend, with frameworks like Rocket, Axum, and Actix making it even easier to build web applications with Rust.
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Need recommendations for technologies, frameworks etc. for an IoT device project in Rust
I've done some research but I have to admit that creating embedded devices is a totally new subject for me, but that is the point of the project - main goal is learning, and creating something is the secondary goal, so please bear with me and my knowledge of the subject. So, for the hardware I've seen many people recommending SMT32 family devices, but I've also read that anything with the Cortex-M processor can be suitable. Need more info on that. OS is a hard choice for me because on one hand I was thinking of Ubuntu Core but the device support is not really that good I think, so other options I've found are Tock and RIOT-OS, and I am gravitating towards the latter because it's main focus is on IOT devices. I've found frameworks like Rocket.rs for a web app, tauri.app for desktop app (which might not be needed but I still like the idea). Also found Tokio.rs which apparently will help with the networking. There was a discussion from the other members about using the Golioth cloud platform with Zephyr and C++, and I don't know if there are any other alternatives for Golioth that support Rust, I've found webthings.io but I am not sure if it's an alternative, or something else actually, so I would be happy to learn more about that. Again I want to hear your recommendations regarding anything that will help creating a project like that.
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Rust for web development
I use Rocket on the backend with Postgres. Currently experimenting with Yew for the frontend.
bevy
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
- Not only Unity...
What are some alternatives?
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
Amethyst - Data-oriented and data-driven game engine written in Rust
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
Godot - Godot Engine – Multi-platform 2D and 3D game engine
yew - Rust / Wasm framework for creating reliable and efficient web applications
Fyrox - 3D and 2D game engine written in Rust
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
piston - A modular game engine written in Rust
rust-websocket - A WebSocket (RFC6455) library written in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
hyper - An HTTP library for Rust
specs - Specs - Parallel ECS