RigelEngine
rawgl
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RigelEngine | rawgl | |
---|---|---|
8 | 4 | |
878 | 141 | |
- | - | |
5.8 | 7.8 | |
14 days ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RigelEngine
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Lessons from Open-Source Game Projects
Rigel Engine - Duke Nukem 2 clone. C++, C, OpenGL, SDL2
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Commander Keen: Can we get some love?
Duke Nukem 2 has a source port called Rigel Engine: https://github.com/lethal-guitar/RigelEngine/tags
- How to get rid of "Let's Rock!" voice in AdvanceMAME?
- What's your favorite DOS platformer game?
- Duke Nukem's Awkward Platforming Origins | That Trav Guy
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I got this for 50 cents
i recomended this spurceport https://github.com/lethal-guitar/RigelEngine i let you run the game in fullscreen an other god things
- Re-implementing an old DOS game in C++ 17
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RuneScape, Duke Nukem II and Half-Life: Before's native Linux ports added to Luxtorpeda for Steam
u/d10sfan has added Linux version of RuneScape; Rigel Engine re-implementation for Duke Nukem II; Xash3D FWGS and Spirit of Half Life mod for Half-Life: Before to Luxtorpeda repos. Thanks to that, native Linux ports of those games can be played as Steam games.
rawgl
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Lessons from Open-Source Game Projects
raw(gl) - Another World clone. C++, SDL2
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Another World Ported to FPGA
Gregory Montoir have reimplemented the VM in C++ here:
https://github.com/cyxx/rawgl
He also did the same for Flashback (REminiscence)
- For you oldschooler RetroGaming old farts out there! WHO REMEMBERS this weirdo game WAY back when? Geeze is this game hard hahahahaha. WELL now it runs Super Duper fast, ya know, THIRTY years later
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Please Help Me Identify a Game
Depending on where you live, it was either called "Out Of This World" or "Another World". It's a cool game, because the engine was written as a kind of "virtual machine" that interprets game bytecode. And the interpreter itself was pretty small, and easy to port to new platforms, so although the game started on the Amiga and Atari ST, it got a ton of ports over the years (literally a couple dozen systems). There are even open source versions of the game engine.
What are some alternatives?
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
f2bgl - Fade To Black engine reimplementation (SDL, OpenGL)
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL
packages - Package build scripts and support for luxtorpeda client
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
engge - Open source remake of Thimbleweed Park's engine
Teeworlds - A retro multiplayer shooter
Sourcehold - Open source re-implementation of Stronghold 1
Avara - Port of the original 1996 game from Ambrosia Software.