Retro3DGraphicsCollection
MonoGame
Retro3DGraphicsCollection | MonoGame | |
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9 | 95 | |
1,284 | 10,862 | |
- | 1.3% | |
3.3 | 8.9 | |
14 days ago | 5 days ago | |
C# | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Retro3DGraphicsCollection
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Custom First-Person Controller in Godot, Any Feedback Would Be Amazing!
This is my first project using Godot's 3D renderer, all assets have been obtained from the Retro 3D Graphics Collection: https://github.com/Miziziziz/Retro3DGraphicsCollection
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Where do I find good psx models?
There's a few in this collection https://github.com/Miziziziz/Retro3DGraphicsCollection
- Are there any assets from old "Triple-AAA-Games" that are license-free to use?
- Shared PS1 Asset Library
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C# games in Godot, 2022 edition
I absolutely understand the upsides of the assets store. Although not as expansive as the asset store, there are lots of either free or extremely affordable; many of them with CC0 licenses or licenses that make them extremely easy to just use them. I wouldn't have been able to make my first game in Godot Puck Fantasy (available here: <https://www.lowkeyart.com/puckfantasy>) without them!
I would encourage you to try some of these! You'd be surprised how far you can get by using these, with and without modification.
These are my favorite resources, in order of preference.
- <https://www.kenney.nl/> is by far the best one and most expansive one. Everything he creates is CC0. A lot of great free assets available on his site. He also has a "Kenney Game Assets All-in-1" which can be bought on itch.io for $19.95. It has all assets he's ever made, neatly organized, and ready to use. All CC0. This also includes some music. The music and sound assets are much more limited than the 2D and 3D assets, but it's there, and it's solid.
- <https://kaylousberg.com/game-assets> has some fantastic assets also available for free, and has more available for a pretty affordable Patreon tier. Also has a CC0 license for the free assets. Mostly a specific style, which is great for consistency, but a bit more limited than the wide variety of Kenney; but I don't doubt that with time they'll build an equally strong library of assets.
- <https://quaternius.com/> has many free great assets. Also CC0. Has a high variety of styles and settings. Also has a very affordable Patreon to get easy access to everything they produce.
- <https://github.com/Miziziziz/Retro3DGraphicsCollection> is a general place linking to more assets that should be usable.
Separately from this, itch.io has a section for game assets that has a pretty wide variety.
- Help with finding PS1 Models
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Switching from Game Maker Studio to Godot.
Hey just wanna make sure you're aware of Miziziziz's retro 3D assets repo. All free for commercial use. It's mostly PS1-style models but there's some N64-inspired stuff in there too.
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FREE!!! Horror DARK Fantasy PS1 Game Assets
Nice job man. You should add it to https://github.com/Miziziziz/Retro3DGraphicsCollection
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Collection of 3D models for PS1-style games (public domain)
If you'd like even more assets in a similar style check out this collection over on GitHub.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
godex - Godex is a Godot Engine ECS library.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
Stride Game Engine - Stride Game Engine (formerly Xenko)
opentyrian - An open-source port of the scrolling shooter Tyrian.
raylib - A simple and easy-to-use library to enjoy videogames programming
godot-jvm - Godot Kotlin JVM Module
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
godot-swift - swift language support for the godot game engine
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.