ReshadeEffectShaderToggler
NiceGuy-Shaders
ReshadeEffectShaderToggler | NiceGuy-Shaders | |
---|---|---|
6 | 9 | |
79 | 104 | |
- | - | |
8.8 | 6.0 | |
12 days ago | 5 months ago | |
C++ | HLSL | |
MIT License | Creative Commons Zero v1.0 Universal |
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ReshadeEffectShaderToggler
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Reshade really makes ESO look amazing.
It happens a lot with effects like bloom and sometimes it's noticed with ambient occlusion since it takes the user interface as part of the whole. You can resolve that with interface masks or you could also try REST which is a plug-in for Reshade that might need some configuration but has excellent result rendering parts selectively. https://github.com/4lex4nder/ReshadeEffectShaderToggler
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⚙️ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. 🎉
📝 ReShadeEffectShaderToggler.addon64 📝 ReShadeEffectShaderToggler.ini 📦 Source: "ReshadeEffectShaderToggler_1.2.0.570.zip" ^ This seems to be all that's needed for ReShade/UI filtering. But for me, this caused some weird rendering, harsh distant object pop-in and caused some edges to not render correctly, looking abnormally jaggy. YMMV.
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Reshade 5.6 have been released.
Again it can if someone writes an addon for that for those games. I believe 4lex4nder wanted to do that with his fork of Shader Toggler but I see it's been 6 months since he last worked on that so it might be a while before he releases something polished and working. Anyways the addon system makes it possible. In fact there is not much that can't be done using the addon system it's just that we don't have that many people capable and interested in writing those.
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Apply ReShade shaders behind UI and disable bloom and fog in directX11
I've got "ShaderToggler.addon" file, but I can't see 3 other files anywhere. Where should I download "ReShadeEffectShaderToggler" from? There is nothing in the 2nd link.
NiceGuy-Shaders
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Ray-Tracing WIP
If anyone else wants to take a whack at it. I'm using qUINT motionvectors and NiceGuy-Shaders NiceGuy Lighting.
- Hey guys, Smerfcy here, back with an update for my ReShade preset v.03. Improved performance/color banding in the sky. Updated installation instructions in the comments.
- [Drowned Mods] RTGI 0.36?
- Rim Light from RoShade
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SSR + ADoF, is there any way to make these two work ?
Also, there are a couple extra shaders that work well with SSR: - NiceGuy (https://github.com/mj-ehsan/NiceGuy-Shaders) - JJW_Strength (https://github.com/jaycewhite/JJW_Strength)
- [Drowned Mods] RTGI 0,36?
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⚙️ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. 🎉
🎇 Included: NiceGuy NGLighting.fx, NGLighting-Shader.fxh, NGLighting-Configs.fxh, Scatter.fx Source: https://github.com/mj-ehsan/NiceGuy-Shaders License: CC0 1.0 Universal License https://github.com/mj-ehsan/NiceGuy-Shaders/blob/main/LICENSE.
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Wizard City with custom lighting (before and after)
For anyone wondering how to do this, I used ReShade with qUINT RTGI and these lighting shaders. The lamps move with your camera so its only good for screenshots.
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what are good settings for ssr?
You have to play with parameters, every game has its own look and there's no fixed formula. What I do recommend is pairing SSR with scatter -> https://github.com/mj-ehsan/NiceGuy-Shaders/tree/main/Shaders
What are some alternatives?
ShaderToggler - Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
reshade - A generic post-processing injector for games and video software.
gw2-bhind-ui-shader-disable-bloom-and-fog - apply ReShade shadders behind UI and disable bloom and fog in directX11
reshade-shaders - A collection of post-processing shaders written for ReShade.
JJW_Strength - Reshade shader for affecting the strength of other shaders
qUINT - Collection of general-purpose effects for the ReShade shader injector.
ShaderToggler - Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.