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NiceGuy-Shaders Alternatives
Similar projects and alternatives to NiceGuy-Shaders
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reshade
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gw2-bhind-ui-shader-disable-bloom-and-fog
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ReshadeEffectShaderToggler
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ShaderToggler
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NiceGuy-Shaders reviews and mentions
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Ray-Tracing WIP
If anyone else wants to take a whack at it. I'm using qUINT motionvectors and NiceGuy-Shaders NiceGuy Lighting.
- Hey guys, Smerfcy here, back with an update for my ReShade preset v.03. Improved performance/color banding in the sky. Updated installation instructions in the comments.
- [Drowned Mods] RTGI 0.36?
- Rim Light from RoShade
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SSR + ADoF, is there any way to make these two work ?
Also, there are a couple extra shaders that work well with SSR: - NiceGuy (https://github.com/mj-ehsan/NiceGuy-Shaders) - JJW_Strength (https://github.com/jaycewhite/JJW_Strength)
- [Drowned Mods] RTGI 0,36?
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⚙️ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. 🎉
🎇 Included: NiceGuy NGLighting.fx, NGLighting-Shader.fxh, NGLighting-Configs.fxh, Scatter.fx Source: https://github.com/mj-ehsan/NiceGuy-Shaders License: CC0 1.0 Universal License https://github.com/mj-ehsan/NiceGuy-Shaders/blob/main/LICENSE.
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Wizard City with custom lighting (before and after)
For anyone wondering how to do this, I used ReShade with qUINT RTGI and these lighting shaders. The lamps move with your camera so its only good for screenshots.
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what are good settings for ssr?
You have to play with parameters, every game has its own look and there's no fixed formula. What I do recommend is pairing SSR with scatter -> https://github.com/mj-ehsan/NiceGuy-Shaders/tree/main/Shaders
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Stats
mj-ehsan/NiceGuy-Shaders is an open source project licensed under Creative Commons Zero v1.0 Universal which is not an OSI approved license.
The primary programming language of NiceGuy-Shaders is HLSL.