NiceGuy-Shaders
ShaderToggler
NiceGuy-Shaders | ShaderToggler | |
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9 | 10 | |
104 | 67 | |
- | - | |
6.0 | 4.9 | |
5 months ago | 3 months ago | |
HLSL | C++ | |
Creative Commons Zero v1.0 Universal | MIT License |
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NiceGuy-Shaders
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Ray-Tracing WIP
If anyone else wants to take a whack at it. I'm using qUINT motionvectors and NiceGuy-Shaders NiceGuy Lighting.
- Hey guys, Smerfcy here, back with an update for my ReShade preset v.03. Improved performance/color banding in the sky. Updated installation instructions in the comments.
- [Drowned Mods] RTGI 0.36?
- Rim Light from RoShade
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SSR + ADoF, is there any way to make these two work ?
Also, there are a couple extra shaders that work well with SSR: - NiceGuy (https://github.com/mj-ehsan/NiceGuy-Shaders) - JJW_Strength (https://github.com/jaycewhite/JJW_Strength)
- [Drowned Mods] RTGI 0,36?
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โ๏ธ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. ๐
๐ Included: NiceGuy NGLighting.fx, NGLighting-Shader.fxh, NGLighting-Configs.fxh, Scatter.fx Source: https://github.com/mj-ehsan/NiceGuy-Shaders License: CC0 1.0 Universal License https://github.com/mj-ehsan/NiceGuy-Shaders/blob/main/LICENSE.
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Wizard City with custom lighting (before and after)
For anyone wondering how to do this, I used ReShade with qUINT RTGI and these lighting shaders. The lamps move with your camera so its only good for screenshots.
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what are good settings for ssr?
You have to play with parameters, every game has its own look and there's no fixed formula. What I do recommend is pairing SSR with scatter -> https://github.com/mj-ehsan/NiceGuy-Shaders/tree/main/Shaders
ShaderToggler
- [Shenmue 1 and 2] There's something about these 20-year-old graphics. No photomode. HUDs were cropped off
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โ๏ธ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. ๐
๐ ShaderToggler.addon ๐ ShaderToggler.ini ๐ฆ Source: "ShaderToggler_v101.zip" ^ This seems like an additional step for disabling the fog and bloom included with GW2's Postprocessing Low/High settings. Even though I tried it, I didn't have a reason to use this, as I found using my preset with the Postprocessing "None" option turned out better.
- PSA: You can toggle UI on & off during gameplay by using ShaderToggler
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To anyone using Gshade with GW2, Gshade updates are stopping and people are recommending to uninstall it asap
Yes, Reshade (Addon-Version) 5.0+ has depth buffer. The UI exclusion is possible via an Addon called "Shader toggler" (https://github.com/FransBouma/ShaderToggler)
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Dead Space has forced Variable Rate Shading on PC, making DLSS (and lower res) blurrier
Didnt try yet may it will help; GitHub - FransBouma/ShaderToggler: Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
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Reshade 5.6 have been released.
The Shader Toggler addon can toggle on/off shaders that the game runs.
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Beat HUD burn in with Shader toggle + Reshade
Shadder Toggler : Releases ยท FransBouma/ShaderToggler (github.com) ( One is for 64-bit game and the second one is for 32-bit game )
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Reshade 5.5 is out!
The current addons I know of : * Shader Toggler This addon is meant to toggle a game's shaders on/off, not reshade effects. Very useful if a game offers no option of it's own to disable an annoying effect like filmgrain or TAA or any other effect you don't like.
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AC Syndicate. Bright surfaces all over the city appear completely white. Roads, buildings, etc. Any tips on how to make it better? None of the in-game options affect it. Second pic is my custom preset.
Ah, yeah, it might even be some built-in tonemapping. Some games really overdo it with the contrasts. Older example: Splinter Cell Conviction. The tonemap is really all over the place. Luckily there are mods to disable it. You could try with Otis' shader toggler addon but there's no guarantee that it fixes your issue.
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ReShade 5.1 have been released. Bugfixes!
It's called Shader Toggler and allows you to toggle shaders on and off. Wait a minute.. you might be thinking ..Reshade can already do that, and yes it can but only for it's own effects - Shader Toggler allows you to turn the GAME's shaders on and off, which is super useful if you'd rather do without certain annoying game effects.
What are some alternatives?
reshade - A generic post-processing injector for games and video software.
ReshadeEffectShaderToggler - Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
JJW_Strength - Reshade shader for affecting the strength of other shaders
reshade-shaders - A collection of post-processing shaders written for ReShade.
gw2-bhind-ui-shader-disable-bloom-and-fog - apply ReShade shadders behind UI and disable bloom and fog in directX11
ShaderToggler - Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
qUINT - Collection of general-purpose effects for the ReShade shader injector.
Geo3D-Release