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gw2-bhind-ui-shader-disable-bloom-and-fog
apply ReShade shadders behind UI and disable bloom and fog in directX11
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InfluxDB
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ShaderToggler
Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well. (by John-Dean)
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ReshadeEffectShaderToggler
Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
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ShaderToggler
Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
In my experience with ReShade they do not apply below the UI, with the sole exception of https://github.com/ELITExTB/gw2-bhind-ui-shader-disable-bloom-and-fog - so you end up post-processing all the UI in the game to unreadable levels.
📦 Source: https://reshade.me
🎇 Included: NiceGuy NGLighting.fx, NGLighting-Shader.fxh, NGLighting-Configs.fxh, Scatter.fx Source: https://github.com/mj-ehsan/NiceGuy-Shaders License: CC0 1.0 Universal License https://github.com/mj-ehsan/NiceGuy-Shaders/blob/main/LICENSE.
I've uploaded a modified version of the Shader Toggler [here] with a single line of code changed so the bloom and fog default to toggled off.
📝 ReShadeEffectShaderToggler.addon64 📝 ReShadeEffectShaderToggler.ini 📦 Source: "ReshadeEffectShaderToggler_1.2.0.570.zip" ^ This seems to be all that's needed for ReShade/UI filtering. But for me, this caused some weird rendering, harsh distant object pop-in and caused some edges to not render correctly, looking abnormally jaggy. YMMV.
📝 ShaderToggler.addon 📝 ShaderToggler.ini 📦 Source: "ShaderToggler_v101.zip" ^ This seems like an additional step for disabling the fog and bloom included with GW2's Postprocessing Low/High settings. Even though I tried it, I didn't have a reason to use this, as I found using my preset with the Postprocessing "None" option turned out better.
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