The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more โ
ShaderToggler Alternatives
Similar projects and alternatives to ShaderToggler
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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gw2-bhind-ui-shader-disable-bloom-and-fog
apply ReShade shadders behind UI and disable bloom and fog in directX11
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ReshadeEffectShaderToggler
Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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IgcsConnector
A Reshade addon that connects Reshade with a photomode mod built with IGCS to exchange data and issue a fixed set of actions with the camera tools from within Reshade
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ShaderToggler
Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well. (by John-Dean)
ShaderToggler reviews and mentions
- [Shenmue 1 and 2] There's something about these 20-year-old graphics. No photomode. HUDs were cropped off
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โ๏ธ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. ๐
๐ ShaderToggler.addon ๐ ShaderToggler.ini ๐ฆ Source: "ShaderToggler_v101.zip" ^ This seems like an additional step for disabling the fog and bloom included with GW2's Postprocessing Low/High settings. Even though I tried it, I didn't have a reason to use this, as I found using my preset with the Postprocessing "None" option turned out better.
- PSA: You can toggle UI on & off during gameplay by using ShaderToggler
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To anyone using Gshade with GW2, Gshade updates are stopping and people are recommending to uninstall it asap
Yes, Reshade (Addon-Version) 5.0+ has depth buffer. The UI exclusion is possible via an Addon called "Shader toggler" (https://github.com/FransBouma/ShaderToggler)
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Dead Space has forced Variable Rate Shading on PC, making DLSS (and lower res) blurrier
Didnt try yet may it will help; GitHub - FransBouma/ShaderToggler: Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
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Reshade 5.6 have been released.
The Shader Toggler addon can toggle on/off shaders that the game runs.
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Beat HUD burn in with Shader toggle + Reshade
Shadder Toggler : Releases ยท FransBouma/ShaderToggler (github.com) ( One is for 64-bit game and the second one is for 32-bit game )
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Reshade 5.5 is out!
The current addons I know of : * Shader Toggler This addon is meant to toggle a game's shaders on/off, not reshade effects. Very useful if a game offers no option of it's own to disable an annoying effect like filmgrain or TAA or any other effect you don't like.
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AC Syndicate. Bright surfaces all over the city appear completely white. Roads, buildings, etc. Any tips on how to make it better? None of the in-game options affect it. Second pic is my custom preset.
Ah, yeah, it might even be some built-in tonemapping. Some games really overdo it with the contrasts. Older example: Splinter Cell Conviction. The tonemap is really all over the place. Luckily there are mods to disable it. You could try with Otis' shader toggler addon but there's no guarantee that it fixes your issue.
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ReShade 5.1 have been released. Bugfixes!
It's called Shader Toggler and allows you to toggle shaders on and off. Wait a minute.. you might be thinking ..Reshade can already do that, and yes it can but only for it's own effects - Shader Toggler allows you to turn the GAME's shaders on and off, which is super useful if you'd rather do without certain annoying game effects.
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Stats
FransBouma/ShaderToggler is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ShaderToggler is C++.
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