ReshadeEffectShaderToggler
Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well. (by 4lex4nder)
qUINT
Collection of general-purpose effects for the ReShade shader injector. (by martymcmodding)
ReshadeEffectShaderToggler | qUINT | |
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6 | 14 | |
79 | 470 | |
- | - | |
8.8 | 3.2 | |
11 days ago | 10 months ago | |
C++ | HLSL | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ReshadeEffectShaderToggler
Posts with mentions or reviews of ReshadeEffectShaderToggler.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
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Reshade really makes ESO look amazing.
It happens a lot with effects like bloom and sometimes it's noticed with ambient occlusion since it takes the user interface as part of the whole. You can resolve that with interface masks or you could also try REST which is a plug-in for Reshade that might need some configuration but has excellent result rendering parts selectively. https://github.com/4lex4nder/ReshadeEffectShaderToggler
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โ๏ธ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. ๐
๐ ReShadeEffectShaderToggler.addon64 ๐ ReShadeEffectShaderToggler.ini ๐ฆ Source: "ReshadeEffectShaderToggler_1.2.0.570.zip" ^ This seems to be all that's needed for ReShade/UI filtering. But for me, this caused some weird rendering, harsh distant object pop-in and caused some edges to not render correctly, looking abnormally jaggy. YMMV.
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Reshade 5.6 have been released.
Again it can if someone writes an addon for that for those games. I believe 4lex4nder wanted to do that with his fork of Shader Toggler but I see it's been 6 months since he last worked on that so it might be a while before he releases something polished and working. Anyways the addon system makes it possible. In fact there is not much that can't be done using the addon system it's just that we don't have that many people capable and interested in writing those.
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Apply ReShade shaders behind UI and disable bloom and fog in directX11
I've got "ShaderToggler.addon" file, but I can't see 3 other files anywhere. Where should I download "ReShadeEffectShaderToggler" from? There is nothing in the 2nd link.
qUINT
Posts with mentions or reviews of qUINT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-15.
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ReShade - Problem, because I'm too dumb
Even on https://github.com/martymcmodding/qUINT , where most preset-creators link to, I can't find a download button for the life of me.
- Reshade 5.6 have been released.
- SSAO coherency improved and artifacts reduced by disk sampling rather than monte carlo + blur
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Reshade is the best thing I've done in terms of modding
Having direct support in ENB for ReShade shader syntax would certainly be nice, as some of the stuff available for ReShade like Marty McFly's DELC Sharpen is much better looking than the commonly used ENB equivalents.
- [FO3] [FNV] the better way to mod your Fallout 3/NV graphics. native TAA with working depth buffer. (NVIDIA Freestyle)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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What the heck is up with all the weather mods and their ridiculous frequency of rain?
it has a cheesy outdated ReShade sharpening shader from the SweetFX era on by default, when it really should be using Marty McFly's DELC Sharpen which is so good that it literally makes all other ReShade sharpening solutions obsolete
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Just like to share my new reshade preset for Farcry 5 upload yesterday check it out on Nexus (Link in comment)
After looking at your preset file, I'd consider maybe instead of doing "CAS -> Film Grain -> LumaSharpen", just use DELC Sharpen and simply go "DELC Sharpen -> Film Grain" instead.
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RAID Weathers looks amazing in VR with or without ENB, awesome performance
If youโre using ReShade you can try the Qunit DeBand Shader out, it didnโt really do the trick for me in the past but it could help.
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u/fholger created a mod to enable AMD's FidelityFX Super Resolution in SteamVR games
I've tested the sharpening filters quite a lot in the past few weeks, the Filmic Anamorphic Sharpen to my eyes is too sharp, it seems to add some kind of whiteness around objects, CAS is fine, but it doesn't sharpen much with default settings, DELC seems to be the best with its default settings.