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qUINT Alternatives
Similar projects and alternatives to qUINT
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openvr_fsr
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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reshade-vrtoolkit
Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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reshade-shaders
Discontinued Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX] (by Radegast-FFXIV)
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ShaderToggler
Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
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ReshadeEffectShaderToggler
Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
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qUINT reviews and mentions
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ReShade - Problem, because I'm too dumb
Even on https://github.com/martymcmodding/qUINT , where most preset-creators link to, I can't find a download button for the life of me.
- Reshade 5.6 have been released.
- SSAO coherency improved and artifacts reduced by disk sampling rather than monte carlo + blur
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Reshade is the best thing I've done in terms of modding
Having direct support in ENB for ReShade shader syntax would certainly be nice, as some of the stuff available for ReShade like Marty McFly's DELC Sharpen is much better looking than the commonly used ENB equivalents.
- [FO3] [FNV] the better way to mod your Fallout 3/NV graphics. native TAA with working depth buffer. (NVIDIA Freestyle)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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What the heck is up with all the weather mods and their ridiculous frequency of rain?
it has a cheesy outdated ReShade sharpening shader from the SweetFX era on by default, when it really should be using Marty McFly's DELC Sharpen which is so good that it literally makes all other ReShade sharpening solutions obsolete
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Just like to share my new reshade preset for Farcry 5 upload yesterday check it out on Nexus (Link in comment)
After looking at your preset file, I'd consider maybe instead of doing "CAS -> Film Grain -> LumaSharpen", just use DELC Sharpen and simply go "DELC Sharpen -> Film Grain" instead.
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RAID Weathers looks amazing in VR with or without ENB, awesome performance
If you’re using ReShade you can try the Qunit DeBand Shader out, it didn’t really do the trick for me in the past but it could help.
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u/fholger created a mod to enable AMD's FidelityFX Super Resolution in SteamVR games
I've tested the sharpening filters quite a lot in the past few weeks, the Filmic Anamorphic Sharpen to my eyes is too sharp, it seems to add some kind of whiteness around objects, CAS is fine, but it doesn't sharpen much with default settings, DELC seems to be the best with its default settings.
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Stats
The primary programming language of qUINT is HLSL.
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