RBDOOM-3-BFG
fhDOOM
RBDOOM-3-BFG | fhDOOM | |
---|---|---|
15 | 2 | |
1,364 | 175 | |
- | - | |
9.2 | 0.0 | |
about 17 hours ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RBDOOM-3-BFG
- 1+ Years of Unemployment Lately, What To Do Next?
- DX12/Vulkan Doom 3 port with Blender maps
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
RBDoom3bfg, same thing, but for the BFG edition.
- C++: idtech 4.5 math library
- RBDOOM3-BFG 1.5.0 released: replaces OpenGL with DX12 and Vulkan using NVRHI API
- Rbdoom3, open source fork of Doom 3 BFG, ported to DX 12 and Vulkan via NVRHI
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id Software consolidates its Steam listings. "We’re rounding up id games on Steam for an improved shopping experience."
On the other hand BFG edition supports 120Hz rendering and has some great gamepad support. However the "shoulder lamp" and some tweaked brighter lighting destroys the game's atmosphere IMO while some textures and lights appear worse. I'd still recommend it if you liked the original game, but perhaps also play it with RBDoomBFG and its GI datapak - it introduced PBR shaders and changes the lighting considerably, but the game wasn't designed for that so i'd recommend it only for a second playthrough (you can disable most of the effects but even then it still looks off). The official BFG edition is closer to the original Doom 3 but still has its own issues so unless you want 120Hz rendering and/or gamepad support, i'd still recommend the original (with Dhewm3). Also note that the original BFG edition doesn't allow you to skip cutscenes which is annoying for a second playthrough.
BFG has better out of the box support, but both versions are open source and as such the community has made source ports for both of them to the point they are essentially equivalent and you only pick the one with the features you want the most, last time I played was using BFG because RBDOOM3 added support for PBR so the game isn't so absurdly dark but your mileage may vary and may prefer dhewm3's more faithful experience using the original release
- Id Tech 4 being ported to Nvidia's NVRHI
- Doom 3: BFG Edition lutris installers have very old RBDOOM-3-BFG version
fhDOOM
- What is the best way to play Doom 3 on PC in 2021?
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Making Doom3 Look The Best It Can On Windows
There's also another port you may want to try: Releases · eXistence/fhDOOM · GitHub
What are some alternatives?
DOOM-3-BFG - Doom 3 BFG Edition
dhewm3 - dhewm 3 main repository
vkDOOM3 - Vulkan DOOM 3 port based on DOOM 3 BFG Edition
actions-per-minute-tracker - An Actions-Per-Minute Tracker (APM) to provide insights into your APM while you play
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
DarkRadiant - DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
DOOM-3-BFG-VR - Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
PlayStation-Home-Master-Archive - This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2