fhDOOM VS dhewm3

Compare fhDOOM vs dhewm3 and see what are their differences.

fhDOOM

Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come (by eXistence)
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fhDOOM dhewm3
2 31
175 1,712
- 2.6%
0.0 7.9
3 months ago 10 days ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fhDOOM

Posts with mentions or reviews of fhDOOM. We have used some of these posts to build our list of alternatives and similar projects.

dhewm3

Posts with mentions or reviews of dhewm3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

What are some alternatives?

When comparing fhDOOM and dhewm3 you can also consider the following projects:

vkDOOM3 - Vulkan DOOM 3 port based on DOOM 3 BFG Edition

dhewm3-controller-support - dhewm 3 main repository

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

UnrealTournamentPatches

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch

RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features

wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation

Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.

DIYDoom - An attempt to understand how DOOM engine works

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks