ProceduralToolkit
SplineMesh
ProceduralToolkit | SplineMesh | |
---|---|---|
2 | 11 | |
2,429 | 1,035 | |
0.0% | - | |
0.0 | 0.0 | |
over 1 year ago | 10 months ago | |
C# | C# | |
MIT License | MIT License |
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ProceduralToolkit
- I added water (shader and physics) to my racing game with a track editor!
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Quick question about procedural generation.
https://github.com/Syomus/ProceduralToolkit <- not nearly everything you need, but there's some good stuff in there
SplineMesh
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Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
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can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
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Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
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Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
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I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
What are some alternatives?
fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
RoadArchitect - Road Architect for Unity
BGCurve - Bezier spline editor for Unity game engine
creature-creator - Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
Parameterize.Net - Parameterize.Net is a library that allows developers to represent complex objects using float array.
Path-Creator - Path creation asset for Unity game development
UnityBezierSolution - A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time