I made a procedural road

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • RoadArchitect

    Discontinued Road Architect for Unity

  • here you go buddy: https://github.com/MicroGSD/RoadArchitect

  • SplineMesh

    A Unity plugin to create curved content in real-time with bézier curves

  • it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • SimpleRoads

    A road creator system for strategy games made in Unity

  • https://github.com/rYuuk/SimpleRoads, <- (seems geared for runtime)

  • Procedural-Road

    Procedural road generator made in Unity

  • https://github.com/MikelGil/Procedural-Road,

  • roadifier

    Open Source road mesh generator script for Unity

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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