SplineMesh
Deform
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SplineMesh | Deform | |
---|---|---|
11 | 3 | |
1,029 | 3,087 | |
- | - | |
0.0 | 0.0 | |
9 months ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
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SplineMesh
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Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
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can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
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Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
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Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
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I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
Deform
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Implement mesh deformation with Unity Job System and Burst (60 to 400fps)
In case anyone is interested in a practical library for doing this, Deform is a fully-featured open source library for doing jobified mesh deformation. It's really powerful.
- Any good plugins for motion graphics? (Cloners, Mesh Effectors, animation presets)
- Mesh bending
What are some alternatives?
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
BGCurve - Bezier spline editor for Unity game engine
WTForms - A flexible forms validation and rendering library for Python.
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
Cloner-Prototype - A quick attempt at recreating the cloner functionality from Cinema 4D in Unity
RoadArchitect - Road Architect for Unity
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
glTFast - Efficient glTF 3D import / export package for Unity
Path-Creator - Path creation asset for Unity game development
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.