SplineMesh
RoadArchitect
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SplineMesh | RoadArchitect | |
---|---|---|
11 | 7 | |
1,029 | 885 | |
- | - | |
0.0 | 0.0 | |
9 months ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
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SplineMesh
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Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
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can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
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Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
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Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
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I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
RoadArchitect
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Making roads in Unity 3D
It has a license attached: https://github.com/MicroGSD/RoadArchitect/blob/master/LICENSE
- I'm Addicted to Assets
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I made a procedural road
here you go buddy: https://github.com/MicroGSD/RoadArchitect
- I added water (shader and physics) to my racing game with a track editor!
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Racing by the ocean. What do you think about the level design?
I used Road Architect. It is an open source project, it is a little challenging to handle, but for now I am happy with the results.
What are some alternatives?
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
Procedural-Road - Procedural road generator made in Unity
BGCurve - Bezier spline editor for Unity game engine
UnityBezierSolution - A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
ProceduralToolkit - Procedural generation library for Unity
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
Path-Creator - Path creation asset for Unity game development
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.