PixiEditor
NavMeshPlus
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PixiEditor | NavMeshPlus | |
---|---|---|
7 | 7 | |
1,252 | 1,520 | |
3.5% | - | |
9.0 | 4.6 | |
6 days ago | 12 days ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PixiEditor
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
- PixiEditor: 2D Pixel Art Drawing Editor [2D]
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PixiEditor 1.0 released! A free pixel art editor for game development.
Yeah, https://github.com/PixiEditor/PixiEditor
- Me and 2 of my friends have finally released first stable version of our free pixel-art editor - PixiEditor. Now with Lospec palette list integration. Feedback appreciated!
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
https://pixieditor.net - a pixel art editor, I've been making it for about 5 years. For last 2 years 2 people joined me and we've gained about 5k downloads. We have big plans for it. We have open collective, but unfortunately no donations yet. It will always be free and we want it to be like blender, but in pixel-art world. There will be full featured animation suite, cross-platform and most importantly, user friendly :)
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I really want to get into pixel art but I am having an issue finding a good platform to use. Any recommendations?
You can check pretty good software list here. There is also new, small but devoloping software, named PixiEditor. If you know how to get stuff from Github, here is the link.
- PixiEditor
NavMeshPlus
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2D Navmesh?
h8man/NavMeshPlus: Unity NavMesh 2D Pathfinding (github.com)
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Hoping for some advice: what's the best way to keep large crowds of enemies from overlapping each other?
If you want to use navmesh in 2d for local avoidance, I have used https://github.com/h8man/NavMeshPlus in the past and it works. License is MIT so completely free to use for anything.
- How to fix objects "jittery" when using navmesh 2d following player ?
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I used unity Navmesh Agent to make the Pets follow the player. I think this AI Movement is the best way to navigate when working on a top down Map. I still noticed a small glitch with certain modifier components though..
So basically what I used in one of my small projects was https://github.com/h8man/NavMeshPlus NavMeshPlus. Haven't tried A* algorithms yet.
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AI to follow the player through a top-down game with tilesmap
There's a 2D alternative: https://github.com/h8man/NavMeshPlus
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Experimenting with basic pathfinding and enemies.
Using NavMeshPlus to create some basic path finding, it works very well with surprisingly very little setup. Also started work on some tileset art.
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Made some ally bots that will help you fight in our upcoming game! Will be our first game so this is pretty cool for us
But if you were wondering how to do the bots, we used: -NavMeshPlus for pathfinding.
What are some alternatives?
axyl-iso - Axyl is a Linux distro centered on tiling window managers. Choose from i3, bspwm, dwm and more.
tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
terrafx.interop.windows - Interop bindings for Windows.
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
DOOMSaveManager - A program to make importing and exporting DOOM Eternal saves easier.
ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.
whatsapp-for-linux - An unofficial WhatsApp desktop application for Linux.
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
forge - Lua scriptable build tool
divert - Rust bindings for Recast Navigation.
aws-dotnet-examples - A collection of independent .NET5 projects written in C# that demonstrate how to integrate with various AWS services using the AWS SDK for .NET
2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity