PixiEditor VS NavMeshPlus

Compare PixiEditor vs NavMeshPlus and see what are their differences.

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PixiEditor NavMeshPlus
7 7
1,252 1,520
3.5% -
9.0 4.6
6 days ago 12 days ago
C# C#
GNU Lesser General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PixiEditor

Posts with mentions or reviews of PixiEditor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-19.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

What are some alternatives?

When comparing PixiEditor and NavMeshPlus you can also consider the following projects:

axyl-iso - Axyl is a Linux distro centered on tiling window managers. Choose from i3, bspwm, dwm and more.

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

terrafx.interop.windows - Interop bindings for Windows.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

DOOMSaveManager - A program to make importing and exporting DOOM Eternal saves easier.

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

whatsapp-for-linux - An unofficial WhatsApp desktop application for Linux.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

forge - Lua scriptable build tool

divert - Rust bindings for Recast Navigation.

aws-dotnet-examples - A collection of independent .NET5 projects written in C# that demonstrate how to integrate with various AWS services using the AWS SDK for .NET

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity