PixiEditor
DOOMSaveManager
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PixiEditor | DOOMSaveManager | |
---|---|---|
7 | 5 | |
1,252 | 59 | |
3.5% | - | |
9.0 | 0.0 | |
5 days ago | about 2 years ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PixiEditor
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
- PixiEditor: 2D Pixel Art Drawing Editor [2D]
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PixiEditor 1.0 released! A free pixel art editor for game development.
Yeah, https://github.com/PixiEditor/PixiEditor
- Me and 2 of my friends have finally released first stable version of our free pixel-art editor - PixiEditor. Now with Lospec palette list integration. Feedback appreciated!
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
https://pixieditor.net - a pixel art editor, I've been making it for about 5 years. For last 2 years 2 people joined me and we've gained about 5k downloads. We have big plans for it. We have open collective, but unfortunately no donations yet. It will always be free and we want it to be like blender, but in pixel-art world. There will be full featured animation suite, cross-platform and most importantly, user friendly :)
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I really want to get into pixel art but I am having an issue finding a good platform to use. Any recommendations?
You can check pretty good software list here. There is also new, small but devoloping software, named PixiEditor. If you know how to get stuff from Github, here is the link.
- PixiEditor
DOOMSaveManager
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How to use doom save manager on the steam release
but it references stuff for the bethesda net version and i have the steam version so i then look on the github page found here https://github.com/GoobyCorp/DOOMSaveManager/tree/master at the readme file and the main and transfer form links are broken
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SIB Doom Eternal or Doom Eternal Deluxe?
PCGamingWiki says that you can use this to transfer your save, if you did want it on Steam
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Doom 2016
DoomSaveManager.
- Doom Eternal is 67% off on Humble Store for 48 hours (Bethesda Key that can be redeemed on Steam)
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How to import other users' saves for steam use?
I'm trying to use the Doom Save Manager from this post to import a similar save file into my steam folder, but I'm not quite grasping how to make this work towards steam. The source folder autofills with a number that I don't see anywhere in the downloaded save file and the destination folder is not giving any options. Any help is appreciated.
What are some alternatives?
axyl-iso - Axyl is a Linux distro centered on tiling window managers. Choose from i3, bspwm, dwm and more.
managed-doom - A Doom port written in C#
NavMeshPlus - Unity NavMesh 2D Pathfinding
Hg.SaveHistory - Automatic backup tool for game save files, or any other app.
terrafx.interop.windows - Interop bindings for Windows.
SoG_SGreader - SoG Savegame Editor is a near complete save game editor for Secrets of Grindea
whatsapp-for-linux - An unofficial WhatsApp desktop application for Linux.
SnowRunner-Tool - Restore saved games from backups
forge - Lua scriptable build tool
RoslynPad - A cross-platform C# editor based on Roslyn and AvalonEdit
aws-dotnet-examples - A collection of independent .NET5 projects written in C# that demonstrate how to integrate with various AWS services using the AWS SDK for .NET
lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.