DOOMSaveManager VS SnowRunner-Tool

Compare DOOMSaveManager vs SnowRunner-Tool and see what are their differences.

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DOOMSaveManager SnowRunner-Tool
5 2
60 22
- -
0.0 3.6
over 2 years ago 25 days ago
C# C#
- Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DOOMSaveManager

Posts with mentions or reviews of DOOMSaveManager. We have used some of these posts to build our list of alternatives and similar projects.

SnowRunner-Tool

Posts with mentions or reviews of SnowRunner-Tool. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DOOMSaveManager and SnowRunner-Tool you can also consider the following projects:

managed-doom - A Doom port written in C#

BackMeUp - Automatic backups for Ubisoft games.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

BG1SaveSync - Baldur's Gate: Enhanced Edition save game syncing between PC and mobile

Hg.SaveHistory - Automatic backup tool for game save files, or any other app.

Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.

SoG_SGreader - SoG Savegame Editor is a near complete save game editor for Secrets of Grindea

RoslynPad - A cross-platform C# editor based on Roslyn and AvalonEdit

AnnoSavegameViewer

lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.

UnitySaveLoadSystem - A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.