DOOMSaveManager
SoG_SGreader
DOOMSaveManager | SoG_SGreader | |
---|---|---|
5 | 3 | |
60 | 12 | |
- | - | |
0.0 | 8.2 | |
over 2 years ago | 6 days ago | |
C# | C# | |
- | MIT License |
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DOOMSaveManager
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How to use doom save manager on the steam release
but it references stuff for the bethesda net version and i have the steam version so i then look on the github page found here https://github.com/GoobyCorp/DOOMSaveManager/tree/master at the readme file and the main and transfer form links are broken
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SIB Doom Eternal or Doom Eternal Deluxe?
PCGamingWiki says that you can use this to transfer your save, if you did want it on Steam
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Doom 2016
DoomSaveManager.
- Doom Eternal is 67% off on Humble Store for 48 hours (Bethesda Key that can be redeemed on Steam)
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How to import other users' saves for steam use?
I'm trying to use the Doom Save Manager from this post to import a similar save file into my steam folder, but I'm not quite grasping how to make this work towards steam. The source folder autofills with a number that I don't see anywhere in the downloaded save file and the destination folder is not giving any options. Any help is appreciated.
SoG_SGreader
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What would be a good short activity that would impress people and get them excited about programming?
I don't know which games are popular rn, but you'll need a game that you can manipulate easily of course. Most RPGs have a rather easy save game structure to understand. I played around with secrets of grindea for example.
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My first coding project has now a dogecoin QR code
Its a programto edit the savegame from secrets of grindea.
- I made a tool to edit your savegame [Secrets Of Grindea: Savegame Reader]
What are some alternatives?
managed-doom - A Doom port written in C#
PKHeX - Pokémon Save File Editor
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7
drg-editor - Deep Rock galactic save editor
Hg.SaveHistory - Automatic backup tool for game save files, or any other app.
DoS-2-Savegame-Editor - Savegame Editor for Divinity Original Sin II
SnowRunner-Tool - Restore saved games from backups
RoslynPad - A cross-platform C# editor based on Roslyn and AvalonEdit
NomNom - NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame (but enhanced if one is loaded).
lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.