PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. (by PixelVision8)
fantasy
A curated list of available fantasy consoles/computers. (by paladin-t)
PixelVision8 | fantasy | |
---|---|---|
5 | 9 | |
1,464 | 1,305 | |
- | - | |
0.0 | 6.8 | |
over 1 year ago | 11 days ago | |
C# | ||
Microsoft Public License | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PixelVision8
Posts with mentions or reviews of PixelVision8.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-14.
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Getting Started with Pixel Vision 8
Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
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The Dark Side of Supporting an Open-Source Project
We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
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I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
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Open Sourcing My Tools For Generating Tutorials From Source Code
I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
- Pico-8 – Fantasy Console
fantasy
Posts with mentions or reviews of fantasy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-21.
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Picotron Is a Fantasy Workstation
There are plenty of alternatives you could find on [1] in the context of fantasy console, almost all of them, oss or proprietary, active or dormant. And honestly many of them were inspired by PICO-8.
[1]: https://github.com/paladin-t/fantasy
- Lista de Fantasy Consoles/Computers
- Why hasn't anyone considered porting the game this way
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Video games that help you learn programming/networking/databases?
Also look into fantasy game consoles. They are emulators of fake game consoles that you make your own games for using built in tools and they use a variety of languages. They're usually free and/or open source, too. There's a master list here but to save you a click, the most popular/favorite ones are:
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does anyone know a game engine the emulates the power and limitations of the snes?
I know that there are a bunch of "fantasy consoles" that provide constrained programming environments more or less similar to developing on older consoles. Pico-8 and TIC-80 are two well-known ones. Quadplay looks interesting to me, probably a bit more powerful than the SNES, but in the ballpark, in terms of resolution and color capabilities.
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Hey, y10 high school student doing GCSEs for Computer science (and some other unrelated GCSEs), I’m thinking of maybe starting to code a small indie game, nothing big at all, when should I start coding a small game and what ‘equipment’ do I need?
If you're interested in small games, Google "fantasy console" and look through this list. A fantasy console is a collection of programming and art tools that limit and simplify the development process. They're often inspired by early home computer systems (70s-90s) that had great hobby programming scenes. Some are free (as in freedom or at least free beer) some are paid, none should be expensive.
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[ANDROID] [2014-2017] A shared computer simulator from the perspecive of my dumb child brain who din't know english but stayed with that memory for years
Here's a list of Fantasy Consoles, which is what your post sounds like it's describing.
- A curated list of fantasy consoles/computers
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TIC-80 Tiny Computer
Not an exhaustive list but check this out: https://github.com/paladin-t/fantasy
What are some alternatives?
When comparing PixelVision8 and fantasy you can also consider the following projects:
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
wasm4 - Build retro games using WebAssembly for a fantasy console.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it
unity-sdk - The Unity SDK for LootLocker
hoard-of-bitfonts - turns out I like bitmap fonts
penumbra - 2D lighting with soft shadows for MonoGame
quadplay - The quadplay✜ fantasy console
TABSAT - They Are Billions Save Automation Tool
demo - Web-based version of the TX-2 simulator