PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. (by PixelVision8)
TABSAT
They Are Billions Save Automation Tool (by DaneelTrevize)
PixelVision8 | TABSAT | |
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5 | 27 | |
1,464 | 18 | |
- | - | |
0.0 | 6.0 | |
over 1 year ago | 10 months ago | |
C# | C# | |
Microsoft Public License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PixelVision8
Posts with mentions or reviews of PixelVision8.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-14.
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Getting Started with Pixel Vision 8
Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
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The Dark Side of Supporting an Open-Source Project
We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
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I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
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Open Sourcing My Tools For Generating Tutorials From Source Code
I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
- Pico-8 – Fantasy Console
TABSAT
Posts with mentions or reviews of TABSAT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
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Latest Pyfa update
I've encountered it myself for my own public FOSS programs, even the same Wacatac trojan claimed for a .Net app rather than Python. That time the older version of the public updates-checking library was depreciated into flagging as likely suspect, while the latest fixed it. Defender is dumb in this regard.
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Just came back to this game..
I suppose you could try TABSAT https://github.com/DaneelTrevize/TABSAT. I haven’t tried it myself, but supposedly it lets you modify stuff like the number of mutants and giants so you could get rid of them.
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The usual gameplay on the damn Desert.. (800%)
If you want to play classic no-Mutants 800%, you can edit a save to remove them via 0% population count scaling, or turn them all into Giants, or move the nearby ones to distant ones.
- TABSAT 1.6.0, bringing significantly improved area modification options
- TABSAT (a TAB Save Modifying & Backup Tool) version 1.5 is released
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Geforce NOW save issue
Do you have any way to access the save file path/contents? A quick googling indicates GFN could be syncing with your Steam Cloud, so your laptop could run a local copy of Steam TAB enough to retrieve the saves when loading the main menu, and then you could use TABSAT to regenerate the check file.
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Map Making - Want to edit an existing random map
I made TABSAT so that players can extract and modify save files, the manual modification feature should help in this regard.
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TABSAT not working for me
Latest version available at: https://github.com/DaneelTrevize/TABSAT/releases TABSAT Log: 2023/04/04 14.49.16.311 - You are running the latest released version, TABSAT v1.4.2 2023/04/04 14.49.26.326 - Extracted save file: C:\Users\Baba\Documents\My Games\They Are Billions\Saves\shock.zxsav 2023/04/04 14.49.26.412 - Error while extracting or modifying the save: System.IndexOutOfRangeException: Index was outside the bounds of the array. at TABSAT.SaveReader.generateNavigableData(Int32 res) at TABSAT.SaveReader.getLayerData(MapLayers layer) at TABSAT.SaveReader..ctor(String filesPath) at TABSAT.SaveEditor..ctor(String filesPath) at TABSAT.ModifyManager.getSaveEditor() at TABSAT.ModifyManagerControls.modifyExtractedSave() at TABSAT.ModifyManagerControls.modifySave_DoWork(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
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No save? Really?
TABSAT automates making copies of your saves and easily restoring them. Just have it enabled and then either depend on the game's schedule of autosaving or exit and resume a game to force a save to be generated, to be copied in the background.
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how do i save it.
FYI I just released a new version of TABSAT, to help automate TAB saves management.
What are some alternatives?
When comparing PixelVision8 and TABSAT you can also consider the following projects:
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Modded-Mayors - Modded Mayor choices for They Are Billions (TAB)
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
Mirror - #1 Open Source Unity Networking Library
wasm4 - Build retro games using WebAssembly for a fantasy console.
ImGui.NET - An ImGui wrapper for .NET.
fantasy - A curated list of available fantasy consoles/computers.
optick - C++ Profiler For Games
unity-sdk - The Unity SDK for LootLocker
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
penumbra - 2D lighting with soft shadows for MonoGame
TAB-memory-access