TABSAT
They Are Billions Save Automation Tool (by DaneelTrevize)
Mirror
#1 Open Source Unity Networking Library (by MirrorNetworking)
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TABSAT | Mirror | |
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27 | 23 | |
17 | 4,844 | |
- | 2.5% | |
6.0 | 9.8 | |
10 months ago | 4 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TABSAT
Posts with mentions or reviews of TABSAT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
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Latest Pyfa update
I've encountered it myself for my own public FOSS programs, even the same Wacatac trojan claimed for a .Net app rather than Python. That time the older version of the public updates-checking library was depreciated into flagging as likely suspect, while the latest fixed it. Defender is dumb in this regard.
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Just came back to this game..
I suppose you could try TABSAT https://github.com/DaneelTrevize/TABSAT. I haven’t tried it myself, but supposedly it lets you modify stuff like the number of mutants and giants so you could get rid of them.
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The usual gameplay on the damn Desert.. (800%)
If you want to play classic no-Mutants 800%, you can edit a save to remove them via 0% population count scaling, or turn them all into Giants, or move the nearby ones to distant ones.
- TABSAT 1.6.0, bringing significantly improved area modification options
- TABSAT (a TAB Save Modifying & Backup Tool) version 1.5 is released
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Geforce NOW save issue
Do you have any way to access the save file path/contents? A quick googling indicates GFN could be syncing with your Steam Cloud, so your laptop could run a local copy of Steam TAB enough to retrieve the saves when loading the main menu, and then you could use TABSAT to regenerate the check file.
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Map Making - Want to edit an existing random map
I made TABSAT so that players can extract and modify save files, the manual modification feature should help in this regard.
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TABSAT not working for me
Latest version available at: https://github.com/DaneelTrevize/TABSAT/releases TABSAT Log: 2023/04/04 14.49.16.311 - You are running the latest released version, TABSAT v1.4.2 2023/04/04 14.49.26.326 - Extracted save file: C:\Users\Baba\Documents\My Games\They Are Billions\Saves\shock.zxsav 2023/04/04 14.49.26.412 - Error while extracting or modifying the save: System.IndexOutOfRangeException: Index was outside the bounds of the array. at TABSAT.SaveReader.generateNavigableData(Int32 res) at TABSAT.SaveReader.getLayerData(MapLayers layer) at TABSAT.SaveReader..ctor(String filesPath) at TABSAT.SaveEditor..ctor(String filesPath) at TABSAT.ModifyManager.getSaveEditor() at TABSAT.ModifyManagerControls.modifyExtractedSave() at TABSAT.ModifyManagerControls.modifySave_DoWork(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
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No save? Really?
TABSAT automates making copies of your saves and easily restoring them. Just have it enabled and then either depend on the game's schedule of autosaving or exit and resume a game to force a save to be generated, to be copied in the background.
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how do i save it.
FYI I just released a new version of TABSAT, to help automate TAB saves management.
Mirror
Posts with mentions or reviews of Mirror.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-29.
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
What are some alternatives?
When comparing TABSAT and Mirror you can also consider the following projects:
Modded-Mayors - Modded Mayor choices for They Are Billions (TAB)
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.