PL3D-KC
Allegro
PL3D-KC | Allegro | |
---|---|---|
7 | 24 | |
105 | 1,775 | |
- | 1.8% | |
3.9 | 8.3 | |
5 months ago | 14 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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PL3D-KC
- NTSC Emulation in C with integers only (Source available)
- Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
- Are there other examples of people who made games with their own engines like Minecraft ?
- Is there a way to generate 2d and 3d graphics without libraries or external engines?
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[Source] Integer-only 3D Software Renderer in pure C! Info in comments
PiSHi LE (PL) is a subset of the 3D graphics library used in King's Crook. FW LE is a subset of the windowing library used in King's Crook. Just like King's Crook, this code follows the same restrictions: 1. Everything must be done in software, no explicit usage of hardware acceleration. 2. No floating point types or literals, everything must be integer only. 3. No 3rd party libraries, only C standard library and OS libraries for window, input, etc. 4. No languages used besides C. 5. No compiler specific features and no SIMD. 6. Single threaded. https://github.com/LMP88959/PL3D-KC If you are using macOS, go to fw.h and change FW_X11_IS_MACOS to 1. Compiling for macOS/Linux: cd PL3D-KC gcc -lX11 -lXext -O3 *.c fw/*.c -o pl ./pl Compiling for Win32 is a bit more involved, I've only used Visual Studio to develop for Windows but this program doesn't use anything other than the Win32 library and winmm.lib (don't forget to link against winmm.lib!). Of course, you're not limited to using Visual Studio, feel free to use any build system you're comfortable with under Windows. Don't forget to compile with max optimization! If you have any questions feel free to leave a comment on YouTube OR join the King's Crook Discord server :) YouTube: https://www.youtube.com/c/LMP88 Discord: https://discord.gg/hdYctSmyQJ
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
small3dlib
raylib - A simple and easy-to-use library to enjoy videogames programming
minecraft-assets - Extracted Minecraft Assets
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
renderer - A shader-based software renderer written from scratch in C89
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
scratch - Personal scratch code
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tmp3d - A 3-D software renderer written from scratch running in an HTML5 <canvas>
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
q - A fixed point library (Signed Q16.16) for embedded systems.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac