Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • PL3D-KC

    A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.

  • renderer

    A shader-based software renderer written from scratch in C89

  • Not sure if this one meets all the criteria or not: https://github.com/zauonlok/renderer

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  • This one is also worth checking out: small3dlib (public domain)

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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