PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine implemented in C++ (by ProjectBorealis)
quake_authmdl
Authentic Model Improvements for Quake (by NightFright2k19)
PBCharacterMovement | quake_authmdl | |
---|---|---|
11 | 6 | |
1,368 | 61 | |
1.2% | - | |
6.3 | 4.4 | |
about 1 month ago | 2 months ago | |
C++ | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PBCharacterMovement
Posts with mentions or reviews of PBCharacterMovement.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-21.
- The Next Generation in Graphics, Part 1: Three Dimensions in Software
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CS:GO like surf in Unreal 5 games?
I've never come across surfing in anything but Source engine games. There is however an open-source recreation of the Source movement system which allows for surfing, it's available here: https://github.com/ProjectBorealis/PBCharacterMovement
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The Stanley Bunnyhop
it should be possible, given the Project Borealis folk ported HL2 movement to Unreal (https://github.com/ProjectBorealis/PBCharacterMovement), but it definitely isn't easy (and not present in TSPUD), i'll give you that
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Is it worth the time to write my own movement component for pawns?
For instance my custom movement component is based off of this one https://github.com/ProjectBorealis/PBCharacterMovement which allows for automatic bunnyhopping, better air control, surfing and sliding along the ground. The drawback is that it wasn’t built with multiplayer in mind and stutters when you try to walk when simulating poor network conditions.
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Porting unity code into unreal.
Judging by the issue thread re: 4.26 support, the devs are pretty open to PRs that extend support.
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unable to recompile a plugin
hi, i have just started helping a friend with his project. i wanted to use project borealis' movement plugin (github link), which isn't compiled for the version we are using, 4.27. recompiling it via the prompt that pops up when opening the project did not work, and trying to recompile it via RunUAT.bat led to a lot of errors shown below
- Source engine inspired movement
- Is there a way to add source engine style bhopping
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Meta-Learning: UE SDK/Game Systems Design
There are a few projects that have open source modules that implement various systems (https://github.com/alanedwardes/Estranged.Core, https://github.com/ProjectBorealis/PBCharacterMovement/, https://github.com/sinbad/SPUD) that you could use to get an idea re: how people organize their stuff.
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I need Help with Airstrafing
(Source code: https://github.com/ProjectBorealis/PBCharacterMovement)
quake_authmdl
Posts with mentions or reviews of quake_authmdl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-30.
- Vanilla shotgun is crooked when using sourceports. Some mods using the same default model show it correctly.
- Can I use the Quake Remastered models in VKQuake?
- Quakespasm mod pack to bridge the time till the release of "Quake Remastered" on GoG.
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Quake Remastered Review - Quake turned 25 and got a face lift
The gameplay models aren't Nightdive's original work, they are from a dev at Mojang. I'm not exactly sure if those models were created by him or if they were taken from HERE and then updated though.
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Turns out that the best Quake remake/reboot was just a Quake 1 re-release
The new models are suspiciously similar to freely available models from github that have been out for over a year.
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What's the Best Way to Play Quake 1 in 2020?
Edit: Here are higher quality sound effects and higher poly "authentic" models. These are optional.
What are some alternatives?
When comparing PBCharacterMovement and quake_authmdl you can also consider the following projects:
Microsoft-OpenXR-Unreal - An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
FreeHololiveModels - have fun yourself) [UnavailableForLegalReasons - Repository access blocked]
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
QuakeOfficialArchive - Archive of all official Quake 1 releases.
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x