quake_authmdl
Authentic Model Improvements for Quake (by NightFright2k19)
QuakeBotArchive
Archive of all Quake 1 bots. (by Jason2Brownlee)
quake_authmdl | QuakeBotArchive | |
---|---|---|
6 | 9 | |
57 | 176 | |
- | - | |
2.6 | 8.0 | |
about 2 years ago | 4 months ago | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quake_authmdl
Posts with mentions or reviews of quake_authmdl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-30.
- Vanilla shotgun is crooked when using sourceports. Some mods using the same default model show it correctly.
- Can I use the Quake Remastered models in VKQuake?
- Quakespasm mod pack to bridge the time till the release of "Quake Remastered" on GoG.
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Quake Remastered Review - Quake turned 25 and got a face lift
The gameplay models aren't Nightdive's original work, they are from a dev at Mojang. I'm not exactly sure if those models were created by him or if they were taken from HERE and then updated though.
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Turns out that the best Quake remake/reboot was just a Quake 1 re-release
The new models are suspiciously similar to freely available models from github that have been out for over a year.
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What's the Best Way to Play Quake 1 in 2020?
Edit: Here are higher quality sound effects and higher poly "authentic" models. These are optional.
QuakeBotArchive
Posts with mentions or reviews of QuakeBotArchive.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-04.
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Archive of 240 quake 1 bots
https://github.com/Jason2Brownlee/QuakeBotArchive/blob/main/...
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Source code for Quake 2 rerelease
"Girobot", do you mean the "Gyrobot" by "Gyro Gearloose" [1]?
Also, I believe KQP had ZeusBots included (for reference).
[1] https://github.com/Jason2Brownlee/QuakeBotArchive
- History of the (Quake) Reaper Bot
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Frikbot4 for Quake1
Should I add it to the Quake Bot Archive, or wait for an official distributed release?
- [S] Archive of all Quake 1 bots [Jason2Brownlee]
- Archive and genealogy of all Quake 1 bots
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More complete archive of all Quake 1 bots
Hi, I'm obsessively locating and play-testing all the old Quake 1 bots (Quake C mods) and mirroring the mod files on Github here: https://github.com/Jason2Brownlee/QuakeBotArchive
What are some alternatives?
When comparing quake_authmdl and QuakeBotArchive you can also consider the following projects:
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
quake2-rerelease-dll
FreeHololiveModels - have fun yourself) [UnavailableForLegalReasons - Repository access blocked]
corpus - The definitive collection of interpreters, compilers, and programs for the Whitespace programming language.