Source code for Quake 2 rerelease

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. quake2-rerelease-dll

    It's a light touch (looks like the original structure is mostly intact) but if you search for 'std::' in, say, https://github.com/id-Software/quake2-rerelease-dll/blob/mai... you'll see there's some C++ stuff floating about.

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  3. john-carmack-plan-archive

    Collection of John Carmack’s .plan files

    This is not the engine code, this is the game code that was released even prior to Quake 2 being GPLd.

    -----------------------------------------

    John Carmack's .plan for Dec 11, 1997

    -----------------------------------------

    The Quake 2 public code release is up at:

    ftp://ftp.idsoftware.com/idstuff/quake2/source/q2source_12_11.zip

    This source code distribution is only for hard-core people that are going to spend a lot of time pouring over it. This is NOT a how-to-make-levels-for-q2 type dsitribution!

    This should keep a bunch of you busy for a while. :)

    https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...

  4. guake

    Drop-down terminal for GNOME

    Discovering the drop down console was a revelation.

    An homage: http://guake-project.org/

  5. QuakeBotArchive

    Archive of all Quake 1 bots.

    "Girobot", do you mean the "Gyrobot" by "Gyro Gearloose" [1]?

    Also, I believe KQP had ZeusBots included (for reference).

    [1] https://github.com/Jason2Brownlee/QuakeBotArchive

  6. Quake-2

    Quake 2 GPL Source Release

    > Glad to see the source code released!

    In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].

    [0]: https://github.com/id-Software/Quake-2

    [1]: https://github.com/id-Software

  7. qstat

    New official qstat repository

    - First web service allowing you to see what's going in in games from the internet [qstat](https://github.com/Unity-Technologies/qstat)

    Aside from all of these firsts Quake 1 and Quake 2 were incredibly executed.

    - Soundtracks made by Nine Inch Nails. Who at the time ever heard of a tier 1 famous band making entire videogame soundtracks?

  8. HumanDebrisArchive

    Archive of Human Debris Project (circa 1999-2001)

  9. Nutrient

    Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers. Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.

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  10. quake2-WOD

    Weapons Of Destruction mod for Quake II

    thanks for the prompt, i looked and found: https://github.com/ulatekh/quake2-WOD

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