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It's a light touch (looks like the original structure is mostly intact) but if you search for 'std::' in, say, https://github.com/id-Software/quake2-rerelease-dll/blob/mai... you'll see there's some C++ stuff floating about.
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This is not the engine code, this is the game code that was released even prior to Quake 2 being GPLd.
-----------------------------------------
John Carmack's .plan for Dec 11, 1997
-----------------------------------------
The Quake 2 public code release is up at:
ftp://ftp.idsoftware.com/idstuff/quake2/source/q2source_12_11.zip
This source code distribution is only for hard-core people that are going to spend a lot of time pouring over it. This is NOT a how-to-make-levels-for-q2 type dsitribution!
This should keep a bunch of you busy for a while. :)
https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
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Discovering the drop down console was a revelation.
An homage: http://guake-project.org/
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"Girobot", do you mean the "Gyrobot" by "Gyro Gearloose" [1]?
Also, I believe KQP had ZeusBots included (for reference).
[1] https://github.com/Jason2Brownlee/QuakeBotArchive
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> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
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- First web service allowing you to see what's going in in games from the internet [qstat](https://github.com/Unity-Technologies/qstat)
Aside from all of these firsts Quake 1 and Quake 2 were incredibly executed.
- Soundtracks made by Nine Inch Nails. Who at the time ever heard of a tier 1 famous band making entire videogame soundtracks?
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thanks for the prompt, i looked and found: https://github.com/ulatekh/quake2-WOD
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