OpenTK-PathTracer
GLSL-PathTracer
OpenTK-PathTracer | GLSL-PathTracer | |
---|---|---|
2 | 1 | |
90 | 1,735 | |
- | - | |
0.0 | 3.1 | |
almost 2 years ago | 3 months ago | |
C# | C++ | |
- | MIT License |
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OpenTK-PathTracer
- C# OpenGL OpenTK Path Tracer
-
A Real-Time Path Tracer made with OpenGL Compute Shaders
Huge thanks to the guy who made this blog - was a great ressource. Video: https://youtu.be/XcIToi0fh5c And also: https://github.com/JulianStambuk/OpenTK-PathTracer
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Modine - My final high school project
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
AtominaCraftV2 - A sort of remake of minecraft but with mods built into it (like atomic science, AE1, thermal expansion, etc) :))
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
Fractals - Fractal explorer made with opengl and winforms
framework_shadow_map