OpenSimplex2 VS Noise-Extras

Compare OpenSimplex2 vs Noise-Extras and see what are their differences.

OpenSimplex2

Successors to OpenSimplex Noise, plus updated OpenSimplex. (by KdotJPG)

Noise-Extras

Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves. (by KdotJPG)
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OpenSimplex2 Noise-Extras
24 22
529 23
- -
4.6 4.4
3 months ago 3 months ago
Java Java
Creative Commons Zero v1.0 Universal Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSimplex2

Posts with mentions or reviews of OpenSimplex2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-23.

Noise-Extras

Posts with mentions or reviews of Noise-Extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing OpenSimplex2 and Noise-Extras you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

simplex - Simplex noise implementation offering 1D, 2D, and 3D forms.

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

world - A set of tools for wide world generation and manipulation

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.