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Fair. I definitely agree Simplex has some characteristics that don't work great in some places. Especially when you threshold near zero of a single octave. Have you tried OpenSimplex2S? It's made to be less "bubbly" than standard simplex. In own repo, In FastNoiseLite, [Shader preview (3D noise)[https://www.shadertoy.com/view/ttdGR8]. Both the 2D function and 2D slices of the 3D function might be worth looking into if you haven't yet.
Source: https://github.com/Zomare/Lanczos-Noise/blob/main/ValueNoise.cs
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