Some of the results of my work-in-progress tool to generate random tile-based worlds. (More info in comments)

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

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  • world-engine

    A highly customizable dotnet core library that procedurally generates tile-based fictional worlds.

    The project is fully open source and I appreciate all feedback! (Though the code is a bit of mess, still needs lots of housekeeping :P ). Here's the repository if you'd like to have a look: https://github.com/Kinurr/world-engine

  • CubicNoise

    1D & 2D Random noise with bicubic interpolation

    I've been using this instead of Perlin noise and it does a good job of removing the squareness IMO https://github.com/jobtalle/CubicNoise

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • OpenSimplex2

    Successors to OpenSimplex Noise, plus updated OpenSimplex.

    Probably true, although a neat repo for open simplex is https://github.com/KdotJPG/OpenSimplex2

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