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world-engine
A highly customizable dotnet core library that procedurally generates tile-based fictional worlds.
The project is fully open source and I appreciate all feedback! (Though the code is a bit of mess, still needs lots of housekeeping :P ). Here's the repository if you'd like to have a look: https://github.com/Kinurr/world-engine
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I've been using this instead of Perlin noise and it does a good job of removing the squareness IMO https://github.com/jobtalle/CubicNoise
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Probably true, although a neat repo for open simplex is https://github.com/KdotJPG/OpenSimplex2