OpenSeeFace
stereoDepth
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OpenSeeFace | stereoDepth | |
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7 | 2 | |
1,312 | 240 | |
- | - | |
4.2 | 0.0 | |
3 months ago | almost 3 years ago | |
Python | Python | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
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OpenSeeFace
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Getting face feature pose statistics
I got something working modifying OpenSeeFace and it's an option and I might try to rewrite it in something compiled, but I'd like to look at the other options first.
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This may be a silly question but can I hire someone to make me a customized avatar for vr chat?
Lastly, face tracking is either built in or uses a plugin device. You would also use OSC to manipulate blendshapes. I'd take a look at Opens Face.
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Any recommendations for VTuber setup on Linux? Ideally something that's completely open source.
Th best/only options I found were basically the old standby of Wine running closed source applications. Even then the end result was rather incomplete... because may of the best tracking options are simply closed source. (Note: Vseeface does offer an open source library)
- Running OpenSeeFace on Linux with python 3.10
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Open map with gaze tracking for someone with paralysis
There are only a few libraries that come to mind but take a bit of work to get started. MediaPipe Unity Plugin has eye tracking with a whole lot of types of tracking(head, hands, body). OpenSeeFace has models that do head and eye tracking. This repo uses Unity's neural net inference library, Barracuda, to run a MediaPipe iris landmark model (I haven't personally tested this library). Not sure how to translate eye landmarks to the position a player is looking at in a screen though. Hopefully this list of libraries gets you on the right path!
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I'm going to try to use VSeeFace again, is there a way to change how lip syncing works?
OpenSeeFace is open source. If you are using it with VSeeFace, you can just replace the Binary folder with your own build.
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I'm making a renderer for facetracking data
It uses OpenSeeFace for facetracking and engine patches/vrm code from the V-Sekai team.
stereoDepth
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converting a disparity map to a depth map given calibration file
First, I believe you'll need to get the Q matrix from stereoCalibrate/stereoRectify (see https://github.com/aliyasineser/stereoDepth/blob/master/stereo_camera_calibration.py)
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[Question] Why is the performance of cv2.calibratecamera() decreasing drastically with more images?
Code: (from here)
What are some alternatives?
openseeface-gd - A GUI for running OpenSeeFace.
IGEV - [CVPR 2023] Iterative Geometry Encoding Volume for Stereo Matching and Multi-View Stereo
kalidokit - Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.
pykitti - Python tools for working with KITTI data.
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
StrayVisualizer - Visualize Data From Stray Scanner https://keke.dev/blog/2021/03/10/Stray-Scanner.html
vpuppr - VTuber application made with Godot 4
merged_depth - Monocular Depth Estimation - Weighted-average prediction from multiple pre-trained depth estimation models
VTuber_Unity - Use Unity 3D character and Python deep learning algorithms to stream as a VTuber!
RealtimeStereo - Attention-Aware Feature Aggregation for Real-time Stereo Matching on Edge Devices (ACCV, 2020)
fastT5 - ⚡ boost inference speed of T5 models by 5x & reduce the model size by 3x.
transformer-deploy - Efficient, scalable and enterprise-grade CPU/GPU inference server for 🤗 Hugging Face transformer models 🚀