OpenKh VS DefaultEcs

Compare OpenKh vs DefaultEcs and see what are their differences.

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)
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OpenKh DefaultEcs
5 1
259 631
0.0% -
9.5 0.0
17 days ago 2 months ago
C# C#
Apache License 2.0 MIT No Attribution
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenKh

Posts with mentions or reviews of OpenKh. We have used some of these posts to build our list of alternatives and similar projects.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

What are some alternatives?

When comparing OpenKh and DefaultEcs you can also consider the following projects:

KH-ReFined - Re:Fined - A project that aims to improve and fix the PC ports of Kingdom Hearts.

Svelto.ECS - Svelto ECS C# Entity Component System

MonoGame - One framework for creating powerful cross-platform games.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

WACVR - A VR arcade emulator

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

Spessman - Short-term project about spessmans and experimenting with Unity

Light-Anti-Cheat-Windows - Anti Cheat for Unity Games (Could potentionally used for any game engine)

Wrecker - Voxel Engine and Game