OpenKh
DefaultEcs
OpenKh | DefaultEcs | |
---|---|---|
5 | 1 | |
259 | 631 | |
0.0% | - | |
9.5 | 0.0 | |
17 days ago | 2 months ago | |
C# | C# | |
Apache License 2.0 | MIT No Attribution |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenKh
- Would A Kingdom Hearts Port Be Possible Through This?
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What is "KH2 on PC/Switch" and why is it listed on the OpenKH GitHub diagram?
Link here for reference. I looked as deep into this as I could but I have not found a single thing in regards to it
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Can someone make a mod to restore the original soundtrack on PC?
If people really want something to happen, they tend to start bounties to incentivize modders to spend their precious time on that thing. Either that or they do it themselves. KH modding is relatively straightforward and you can find out more at https://openkh.dev/.
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Anyone know a starting point to create mods for kh3?
I don't know much at all about modding, however I have seen This website listed before on mod pages on nexus.
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[KH2] Problems with the PC port for KH2FM
Also for those of you who are trying to follow this stuff, there isn't really a place in particular that I know of, but I am posting most of my progress on the OpenKH discord server, some of our are poking the new releases in here, but it is not a mod haven, and is obviously actually focused on Xeeynamo's OpenKH project. Please don't flood the server asking for mods.
DefaultEcs
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
What are some alternatives?
KH-ReFined - Re:Fined - A project that aims to improve and fix the PC ports of Kingdom Hearts.
Svelto.ECS - Svelto ECS C# Entity Component System
MonoGame - One framework for creating powerful cross-platform games.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
WACVR - A VR arcade emulator
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Spessman - Short-term project about spessmans and experimenting with Unity
Light-Anti-Cheat-Windows - Anti Cheat for Unity Games (Could potentionally used for any game engine)
Wrecker - Voxel Engine and Game