OpenCLOn12 VS SHADERed

Compare OpenCLOn12 vs SHADERed and see what are their differences.

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OpenCLOn12 SHADERed
3 24
101 4,188
4.0% -
7.6 0.0
28 days ago 7 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenCLOn12

Posts with mentions or reviews of OpenCLOn12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-14.
  • A Review of Shader Languages
    2 projects | news.ycombinator.com | 14 Feb 2022
    The SPIR-V OpenCL profile is suitable, the Vulkan one is much less suitable. (In the you can’t even transpile OpenCL C 1.2 to it fully, with quite heavily limited pointers…)

    Metal has the best GPGPU story of the compute APIs, with D3D12 coming second after that. Both at least can have OpenCL C transpiled without catches to them…

    Microsoft is writing CLon12 on that front: https://github.com/microsoft/OpenCLOn12

  • WSL with CUDA Support
    2 projects | news.ycombinator.com | 22 Jan 2022
    > OpenCL does not work. There's some bits about intel [& amd] GPUs, but nada on nvidia

    This is planned to be fixed. WSL2’s GPU support currently doesn’t provide a path to provide an alternate OpenCL loader ICD location. (And not for OpenGL either)

    Microsoft is developing CLon12 at https://github.com/microsoft/OpenCLOn12 as the option to provide OpenCL out of the box.

  • Cross Platform GPU-Capable Framework?
    6 projects | /r/gpgpu | 1 Aug 2021
    OpenCL really is your best bet for a cross-platform GPU-capable framework. OpenCL 3.0 cleared out a lot of the cruft from OpenCL 2.x so it's seeing a lot more adoption. The most cross-platform solution is still OpenCL 1.2, largely for MacOS, but OpenCL 3.0 is becoming more and more common for Windows and Linux and multiple devices. Even on platforms without native OpenCL support there are compatibility layers that implement OpenCL on top of DirectX (OpenCLOn12) or Vulkan (clvk and clspv).

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing OpenCLOn12 and SHADERed you can also consider the following projects:

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

alpaka - Abstraction Library for Parallel Kernel Acceleration :llama:

processing - Source code for the Processing Core and Development Environment (PDE)

GLSL - GLSL Shading Language Issue Tracker

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

clvk - Implementation of OpenCL 3.0 on Vulkan

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies