OneMoreLevel
RogueSharp
OneMoreLevel | RogueSharp | |
---|---|---|
3 | 2 | |
40 | 529 | |
- | - | |
0.0 | 2.1 | |
over 1 year ago | about 1 year ago | |
GDScript | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OneMoreLevel
-
Sharing Saturday #363
It is not a technical issue. I draw four maps with REXPaint, which is quite handy. I use two Godot scripts (FileIOHelper.gd and DungeonPrefab.gd) to read a txt file and output terrain data. I can flip the map horizontally and/or vertically if necessary. Problem is, in my mind, ninjas should enclose on all sides and our ninja slayer keeps dodging attacks until the time is right. He fights back with lightning speed and covers narrow corridors and chock points with soul fragments (yellow question marks). But the game does not play like that. I need more time to find a solution.
-
Sharing Saturday #358
This week I have raised the difficulty of a few dungeons. I have also added more colors based on players' feedback which greatly improves game experience (see demo above). Therefore I published a nightly release on GitHub and itch.io. I picked all the colors ([grey](f8f9fa-e9ecef-dee2e6-ced4da-adb5bd-6c757d-495057-343a40-212529), green and orange) from Coolors. Below are their hash values.
-
Sharing Saturday #352
Demo | Github | itch.io | Twitter | Dev Blog
RogueSharp
-
How do I install the source code (or at least the XML docs) for a NuGet package?
Searching for RogueSharp gives me this: https://github.com/FaronBracy/RogueSharp .
-
Sharing Saturday #352
Got some good pointers from RogueSharp and the Unity port (big thanks!) and the official Unity Roguelike tutorial which I will also recommend even though it is a bit outdated.
What are some alternatives?
signed-distance-field-font-generator - Automatically exported from code.google.com/p/signed-distance-field-font-generator
Mappalachia - The complete mapping tool for Fallout 76.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
SMT - Slazanger's Eve Map Tool
panspermia
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
png2rex_rs - Utility for converting PNG files to REX Paint .xp files.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
TODO_filterer - This is a short CLI program to filter and display a TODO list.