OneMoreLevel
godot-mrpas
OneMoreLevel | godot-mrpas | |
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3 | 2 | |
40 | 25 | |
- | - | |
0.0 | 1.1 | |
over 1 year ago | about 1 year ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
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OneMoreLevel
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Sharing Saturday #363
It is not a technical issue. I draw four maps with REXPaint, which is quite handy. I use two Godot scripts (FileIOHelper.gd and DungeonPrefab.gd) to read a txt file and output terrain data. I can flip the map horizontally and/or vertically if necessary. Problem is, in my mind, ninjas should enclose on all sides and our ninja slayer keeps dodging attacks until the time is right. He fights back with lightning speed and covers narrow corridors and chock points with soul fragments (yellow question marks). But the game does not play like that. I need more time to find a solution.
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Sharing Saturday #358
This week I have raised the difficulty of a few dungeons. I have also added more colors based on players' feedback which greatly improves game experience (see demo above). Therefore I published a nightly release on GitHub and itch.io. I picked all the colors ([grey](f8f9fa-e9ecef-dee2e6-ced4da-adb5bd-6c757d-495057-343a40-212529), green and orange) from Coolors. Below are their hash values.
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Sharing Saturday #352
Demo | Github | itch.io | Twitter | Dev Blog
godot-mrpas
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Godot User For 7DRL
So, after the conclusion of 7DRL, I wrote a reusable implementation the 'MRPAS' algorithm in GDScript. It should be easy to drop in to your project, so you might considering using it when you get to that point in your project: https://github.com/matt-kimball/godot-mrpas
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Field of View implementation for Godot
I've made a demo project using the module available here on github. There are instructions for use through the README. I've also submitted it to the Godot Asset Library, but that submission is still pending approval.
What are some alternatives?
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
void-break - Remake of the game Clock Mage in Godot engine
signed-distance-field-font-generator - Automatically exported from code.google.com/p/signed-distance-field-font-generator
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Into-the-Corpse - A small and incomplete roguelike game
panspermia
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
spdlog - Fast C++ logging library.
tcod_tutorial_v2
png2rex_rs - Utility for converting PNG files to REX Paint .xp files.