OneMoreLevel VS godot-mrpas

Compare OneMoreLevel vs godot-mrpas and see what are their differences.

OneMoreLevel

A turn-based Roguelike game made with Godot engine. (by Bozar)

godot-mrpas

GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm (by matt-kimball)
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OneMoreLevel godot-mrpas
3 2
40 25
- -
0.0 1.1
over 1 year ago about 1 year ago
GDScript GDScript
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OneMoreLevel

Posts with mentions or reviews of OneMoreLevel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-21.
  • Sharing Saturday #363
    5 projects | /r/roguelikedev | 21 May 2021
    It is not a technical issue. I draw four maps with REXPaint, which is quite handy. I use two Godot scripts (FileIOHelper.gd and DungeonPrefab.gd) to read a txt file and output terrain data. I can flip the map horizontally and/or vertically if necessary. Problem is, in my mind, ninjas should enclose on all sides and our ninja slayer keeps dodging attacks until the time is right. He fights back with lightning speed and covers narrow corridors and chock points with soul fragments (yellow question marks). But the game does not play like that. I need more time to find a solution.
  • Sharing Saturday #358
    6 projects | /r/roguelikedev | 16 Apr 2021
    This week I have raised the difficulty of a few dungeons. I have also added more colors based on players' feedback which greatly improves game experience (see demo above). Therefore I published a nightly release on GitHub and itch.io. I picked all the colors ([grey](f8f9fa-e9ecef-dee2e6-ced4da-adb5bd-6c757d-495057-343a40-212529), green and orange) from Coolors. Below are their hash values.
  • Sharing Saturday #352
    11 projects | /r/roguelikedev | 26 Feb 2021
    Demo | Github | itch.io | Twitter | Dev Blog

godot-mrpas

Posts with mentions or reviews of godot-mrpas. We have used some of these posts to build our list of alternatives and similar projects.
  • Godot User For 7DRL
    1 project | /r/roguelikedev | 2 Mar 2023
    So, after the conclusion of 7DRL, I wrote a reusable implementation the 'MRPAS' algorithm in GDScript. It should be easy to drop in to your project, so you might considering using it when you get to that point in your project: https://github.com/matt-kimball/godot-mrpas
  • Field of View implementation for Godot
    1 project | /r/roguelikedev | 22 Mar 2022
    I've made a demo project using the module available here on github. There are instructions for use through the README. I've also submitted it to the Godot Asset Library, but that submission is still pending approval.

What are some alternatives?

When comparing OneMoreLevel and godot-mrpas you can also consider the following projects:

RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

void-break - Remake of the game Clock Mage in Godot engine

signed-distance-field-font-generator - Automatically exported from code.google.com/p/signed-distance-field-font-generator

Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

libGDX - Desktop/Android/HTML5/iOS Java game development framework

Into-the-Corpse - A small and incomplete roguelike game

panspermia

BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

spdlog - Fast C++ logging library.

tcod_tutorial_v2

png2rex_rs - Utility for converting PNG files to REX Paint .xp files.