godot-mrpas VS Into-the-Corpse

Compare godot-mrpas vs Into-the-Corpse and see what are their differences.

godot-mrpas

GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm (by matt-kimball)
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godot-mrpas Into-the-Corpse
2 1
25 1
- -
1.1 0.0
about 1 year ago about 2 years ago
GDScript GDScript
GNU General Public License v3.0 or later MIT License
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godot-mrpas

Posts with mentions or reviews of godot-mrpas. We have used some of these posts to build our list of alternatives and similar projects.
  • Godot User For 7DRL
    1 project | /r/roguelikedev | 2 Mar 2023
    So, after the conclusion of 7DRL, I wrote a reusable implementation the 'MRPAS' algorithm in GDScript. It should be easy to drop in to your project, so you might considering using it when you get to that point in your project: https://github.com/matt-kimball/godot-mrpas
  • Field of View implementation for Godot
    1 project | /r/roguelikedev | 22 Mar 2022
    I've made a demo project using the module available here on github. There are instructions for use through the README. I've also submitted it to the Godot Asset Library, but that submission is still pending approval.

Into-the-Corpse

Posts with mentions or reviews of Into-the-Corpse. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing godot-mrpas and Into-the-Corpse you can also consider the following projects:

OneMoreLevel - A turn-based Roguelike game made with Godot engine.

void-break - Remake of the game Clock Mage in Godot engine

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