NoobBoy
A simple GameBoy emulator written in C++ (by Mika412)
sprite
A Game Boy emulator written in drizzle. (by jsmolka)
NoobBoy | sprite | |
---|---|---|
3 | 1 | |
278 | 5 | |
- | - | |
2.7 | 10.0 | |
about 1 year ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NoobBoy
Posts with mentions or reviews of NoobBoy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-10.
- 328 points in 5 hours
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I finally wrote my first ever emulator (GameBoy)
https://github.com/Mika412/NoobBoy
sprite
Posts with mentions or reviews of sprite.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I wrote a Game Boy emulator in my own programming language
It might not be the fastest or most accurate, but it's mine. I simultaneously worked on a C++ prototype and the actual emulator to have a good debugger. I found a few bugs in my programming language that were easy to track down and had to invest some time into optimizing the virtual machine to achieve the native speed of 60 fps. The idea of running an interpreter inside an interpreter, both written by me, is quite cool.
What are some alternatives?
When comparing NoobBoy and sprite you can also consider the following projects:
gbemu - A Gameboy emulator in modern C++
ZGB - Game Boy / Color engine with lots of features
Azayaka - A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.
pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
dmge - C++ / OpenSiv3D でゲームボーイエミュレータ
lsdpack - Standalone LSDj recorder+player
yuzu - Nintendo Switch emulator
tsemu - TypeScript Game Boy emulator
khednes - An NES emulator, built as a personal project