NativeWebSocket
realtime-CSG-for-unity
NativeWebSocket | realtime-CSG-for-unity | |
---|---|---|
5 | 11 | |
1,073 | 695 | |
- | - | |
1.6 | 3.5 | |
6 months ago | 6 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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NativeWebSocket
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Live Streaming from Unity - Integrated Chat (Part 4)
We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
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WebSocketSharp work bad on Hololens 2
I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
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Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
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After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
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Wanting to learn game dev
Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket
realtime-CSG-for-unity
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Is this possible to do in Unity?
Yes, it is possible! You can use one of the CSG solutions like: - https://github.com/sabresaurus/SabreCSG - https://github.com/LogicalError/realtime-CSG-for-unity
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How do I make my game look Quake/Half Life?
Use this to build the levels - https://github.com/LogicalError/realtime-CSG-for-unity
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Unity ProBuilder - Boolean Tool used to Combine, Intersect, or Subtract one shape from another.
Or you could use https://github.com/sabresaurus/SabreCSG or https://realtimecsg.com/
- Should I use Blender or ProBuilder for a FPS?
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Level Design workflow - Blender to Unity issues.
I don't have a good answer to your question, but you could consider using RealtimeCSG: https://realtimecsg.com/.
- Does anyone know why my RealtimeCSG brushes are getting lit terribly by baked lighting? (Details in comments)
- House question
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
For all my projects with 3d level design: https://github.com/LogicalError/realtime-CSG-for-unity - best 3d prototyping
- Create Hole in 3D Primitive - In Editor
- Resource About Mesh Cutting
What are some alternatives?
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
SabreCSG - Level design tools for Unity
websocket-sharp-core - A websocket-sharp library port to .net standart 2.0
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
Websocket-Sharp-UWP - UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket
CompilePal - A tool to assist in the compiling of source engine maps
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Unity-game-hacking - A guide for hacking unity games
apple-signin-unity - Unity plugin to support Sign In With Apple Id
KDTree - Fast KDTree for Unity, with thread-safe querying.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects