NativeWebSocket VS realtime-CSG-for-unity

Compare NativeWebSocket vs realtime-CSG-for-unity and see what are their differences.

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NativeWebSocket realtime-CSG-for-unity
5 11
1,073 695
- -
1.6 3.5
6 months ago 6 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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NativeWebSocket

Posts with mentions or reviews of NativeWebSocket. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-07.
  • Live Streaming from Unity - Integrated Chat (Part 4)
    1 project | dev.to | 21 Feb 2024
    We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
  • WebSocketSharp work bad on Hololens 2
    2 projects | /r/HoloLens | 7 Apr 2021
    I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
  • Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
    2 projects | /r/gamedev | 19 Feb 2021
    This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
  • After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
    2 projects | /r/Unity3D | 16 Jan 2021
    I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
  • Wanting to learn game dev
    1 project | /r/gamedev | 5 Jan 2021
    Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket

realtime-CSG-for-unity

Posts with mentions or reviews of realtime-CSG-for-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-19.

What are some alternatives?

When comparing NativeWebSocket and realtime-CSG-for-unity you can also consider the following projects:

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

SabreCSG - Level design tools for Unity

websocket-sharp-core - A websocket-sharp library port to .net standart 2.0

Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity

Websocket-Sharp-UWP - UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket

CompilePal - A tool to assist in the compiling of source engine maps

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

Unity-game-hacking - A guide for hacking unity games

apple-signin-unity - Unity plugin to support Sign In With Apple Id

KDTree - Fast KDTree for Unity, with thread-safe querying.

quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects