NFSC_CustomVT
glslang
NFSC_CustomVT | glslang | |
---|---|---|
1 | 6 | |
3 | 2,829 | |
- | 1.0% | |
2.6 | 9.4 | |
about 2 years ago | 6 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NFSC_CustomVT
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Night Run w/ Supra in Palmont
BTW, I've made a custom VT shader as an attempt to decompile it, so if you want to play around with even more granularity: https://github.com/xan1242/NFSC_CustomVT
glslang
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Question about installing GLSL linter
One of the requirements is the OpenGL shader validator here
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Higher level language transpiling to GLSL?
you can also try this: https://github.com/KhronosGroup/glslang
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Need guidance on SPIRV reflection
So I use the glslang project, which is the reference compiler for glsl, to get my SPIRV. It's not as fast, but that's not a concern for me.
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What happened to dev-util/glslang?
It fetches release sdk-1.2.198.0.
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Semi-Fix for low framerate after a few games
glslang compiler
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What HLSL->SPIR-V compiler to use?
From what I can tell, both glslang/shaderc and Microsoft's DirectXShaderCompiler can compile HLSL to SPIR-V code. Is there a consensus on which of these is the better compiler? (wrt to accuracy, optimisations, feature completeness, etc.)
What are some alternatives?
NFS-2015-Revival-Mod-Extras - Additional plugins/addons for the NFS 2015 Revival mod.
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
hp2wsfix - Need for Speed: Hot Pursuit 2 PC - Widescreen fix
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
NFS-XtendedInput - NFS (Black Box, MW & newer) - XInput Plugin
SPIRV-VM - Virtual machine for executing SPIR-V
reshade - A generic post-processing injector for games and video software.
glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
meson - The Meson Build System